It has been about a year and three months since the Nintendo Switch has launched, and the console-handheld hybrid has received some incredible support from a slew of developers. Many developers and publishers were (seemingly) waiting for the Switch to prove its viability in the market, in fear of another Wii U blunder. Luckily, Nintendo sold 4.8 million units in the U.S. between March 2017 and January 2018, outpacing the phenomenon that was the Wii, which sold 4 million units in the same time frame. Now, the Nintendo Switch is a beloved console by millions of gamers across the globe, and more game makers are taking notice.
While the indie scene has been thriving on Switch for quite some time now – which I recently wrote about – massive multiplayer hits like Warframe, Paladins, and more are now also wanting a piece of the Switch (money making) pie.
It began with Rocket League, the wildly popular ‘soccar’ title that garnered a huge following on PS4 and PC, and then later on Xbox One. Announced during one of Nintendo’s Spotlight Presentations early last year, Rocket League went on to find a new home on Switch last November, and the reception has been positive. Another thing to note is that Rocket League has consistently been in the top ten “best selling” category on the Switch eShop since it launched last year. Obviously, developer Psyonix made the right choice bringing its rocket-powered battle-cars to Nintendo Switch.
The brilliant minds at Hi-Rez Studios must have caught wind of all the success games were finding on Switch because they brought their incredibly popular hero shooter, Paladins, to the hybrid console just last month. And I’ve been seeing a lot more buzz around the game ever since. Paladins has also been praised as one of the best Switch ports out there. The shooter has likely captivated a whole new audience on Switch, much like the recently released Fortnite.
Of course, I couldn’t go without mentioning the behemoth that is Fortnite. Its mega-popular battle royale mode caught fire last year and is still going strong. Epic and Nintendo both enjoy making money, so it only makes sense to put the world’s most popular game on the fastest selling console. This is also the first Switch title Nintendo showed its willingness to allow voice chat in the game, which leads me to my next topic.
Now vs. Then – The New Nintendo
One important thing I wanted to go over was that for the first time in a long time, Nintendo’s third-party titles on Switch are reflecting the same content found on rival platforms. One thing is clear, in terms of hardware, the leap between consoles isn’t as drastic as it used to be. During the Wii/360/PS3 generation, most third-party titles on Wii looked and played wildly different in comparison to other versions. Those days are in the past, and now Nintendo’s latest hardware can play most of the games other platforms can without an unbearable graphical sacrifice.
Nintendo is making big steps toward catering to developer’s needs. Whether it’s cross-network play in titles like Rocket League and Paladins, or voice chat in Fortnite (and hopefully more games to come). The once-stubborn and stuck in its old ways company is finally opening up to new and exciting ventures that surely paint a brighter future for the Switch, and Nintendo as a whole.
With these heavy-hitting titles like Arena of Valor, Rocket League, Warframe, and Fortnite on Switch, other big publishers will follow along. It’s only a matter of time before Overwatch, Grand Theft Auto V, and more wildly popular titles make their way to Nintendo Switch. Hell, I wouldn’t count out some unlikely games like League of Legends or Rainbow Six Siege. Nintendo is full of surprises lately, and with its upcoming online subscription service, I’m sure the company is looking for more multiplayer titles to add to its catalog. Let’s face it, companies want to make money, and if more big publishers see viability in the Switch, they will sure as hell find a way to get their games running on the hardware. Panic Button just might have their work cut out for them.
Do you think we’ll see more insanely popular games make their way to Switch? Do you have hope that Rockstar is preparing to launch Grand Theft Auto V on the console? Do you think third-party support will continue to grow on Switch? Be sure to leave all your thoughts in the comments section below, or join the discussion over on our Facebook page.
“Hollow Knight’s early success on Switch honestly does not come as a surprise to me. It seems like every couple weeks we hear about an indie game finding success on Switch. The Nintendo Switch is sort of becoming the new home for indies. I don’t think anyone saw this coming, not even Nintendo. Nintendo’s previous two home consoles, Wii and Wii U, weren’t really the go-to platforms for all the latest and greatest indie games. Toward the end of the Wii’s lifecycle was when the indie scene really started to take off. As for the Wii U, while it did receive a fair share of indie support, many indie devs just didn’t see viability in making games for the platform due to its small install base. Which begs the question, what is it about the Switch that has gamers nuts for buying indie games on it? Is it the probability? The ‘switch’ gimmick? Who knows! But at this rate, the Switch could end up with one of the highest attach-rates in video game history…” read more
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Brett Medlock is a senior editor and a lead on video production here at Enthusiast Gaming. He’s obsessed with action-adventure games, platinum trophies, and K-pop. To hear more about how lame he is, follow him on Twitter @brettnll