It’s a secret to nobody that Nintendo systems have been rampant with piracy over the generations. The Wii and DS were especially known for being easily exploited. Piracy is beginning to creep its way onto the company’s newest system, the Switch. But this time around, Nintendo has grown a lot more wise to the tricks that pirates use. The Switch hacking community has been steadily making progress for months with breaking the system open, but the Big N has been quite active in trying to cover as many security holes as possible. A data miner over on Reddit that goes by the name “SciresM” recently posted a lengthy explanation on their findings after taking a thorough look at the systems Nintendo has put in the place.
A basic rundown of this whole situation is that each Switch unit is programmed to constantly verify with Nintendo’s servers that it’s allowed to access the Internet (Nintendo bans consoles from accessing major online services when suspicious activity is detected). On top of that, each game, whether digital or physical, has a special ‘token’ that is completely unique to each specific copy. These tokens cannot be forged, so Nintendo would be able to detect if someone is using a pirated copy of a game. Nintendo also has ways of identifying specific Nintendo Account IDs to issue bans across multiple systems even if suspicious activity is detected on only a single device. We’ve already seen this happen just a few weeks ago with a few hackers showing their unhacked Switch consoles being banned.
Ultimately, the only way for pirates to get around any of these security measures would be to keep their Switch completely disconnected from the Internet at all times. Considering that this would lock them out from features like online multiplayer, the eShop and game updates, then you really have to wonder if it’s worth it. But, unfortunately, there will always be folks who will try and justify their reasons for pirating. Here’s the simple truth behind the matter: there’s no other way to describe it as nothing more than being selfish. Games are entertainment, not necessities. So, if you want to play but can’t pay, then don’t play. And if you can pay but insist on not wanting to because you’re unsure if you’ll actually enjoy the game or not, then have you ever considered looking at some gameplay videos and reading some reviews? Speaking of which, we have quite a number of reviews here on Nintendo Enthusiast as well as our sister websites. The whole purpose of reviews is to judge the quality of a game after all.
In any case, it’s good to see Nintendo taking a more stern approach to dealing with issues like this. Developers/publishers would grow weary if piracy became rampant on the Switch. So, perhaps these security measures will give them a decent level of confidence so support for the system will continue. Even if a few bad apples make it through, hopefully, it doesn’t spoil the whole batch, as the old saying goes.
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.