Earlier this month, a big new update was released for Rocket League across all platforms: the Tournaments Update. This update brought in a laundry list of great new features and improvements, but it looks like a few bugs weren’t squashed before release. As a result, a new patch will be rolled out on April 11 @ 2PM (Pacific). This update is coming to all of the platforms, but the Switch version in particular won’t be getting it at the same time. Due to this, the cross-platform multiplayer functionality will be disabled until the update is released. Here’s what the devs had to say about this situation in the official blog post:
“Nintendo Switch will follow a few days after given the additional certification time required for that platform. Due to this staggered rollout, cross-platform play will be temporarily unavailable for Nintendo Switch players until the hotfix goes live on that system.”
The Rocket League community on Switch has grown quite rapidly since the game’s release late last year. With that being the case, finding an online match shouldn’t be too difficult even if cross-platform support isn’t avaliable for a while.
As an apology for the bugs, Psyonix has mentioned that every player that has logged in since the Tournaments Update was released will receive three Decryptors (keys to open the loot boxes). This reward will be dished out on April 13. On top of that, there will be a Double Drop-Rate Weekend happening “soon”.
Here are all the changes coming in the emergency patch:
- Fixed an issue that caused stuttering in the game client when secure TCP sockets are closed down
- Fixed a memory leak that could cause crashes on Nintendo Switch
- Fixed an issue where Boost visual FX would (rarely) not activate correctly
- Fixed Alpha Reward Boost appearing differently than it did before the Tournaments Update
- Connection Quality Indicators will no longer incorrectly persist into Offline Matches or Training
- Various wheels will no longer appear smaller than they did before the Tournaments update
- Fixed incorrect avatars showing for players who have joined the game in-progress and/or replaced an AI bot
- Fixed other players appearing to have the same rank as you in the post-game screen in Competitive matches
- Fixed players being unable to remove items from a full Trade Window
- Fixed trades failing if they contained Painted or Certified items currently equipped in a Preset
- Common Items will no longer show as Trade Held or Untradeable in the Garage
- Fixed an issue that could cause the game client to only send 30 frames of input per second even if the game was running at 60+
- [Steam] HTML tags will no longer affect player names
- Extended the range at which the volume of other cars drops off to make them more audible from further away
- Rebalanced overall audio mix based on feedback
- Increased the intensity of “Medium” and “Heavy” Controller Vibration
- We recommend that Xbox 360 Controller users opt for “Heavy” if they want consistent vibration while Boosting
- Wireless Xbox 360 controllers will now vibrate while boosting.
- Server Send Rate, Client Send Rate, and Bandwidth Limit now all default to “High”
- During Goal Replays, your local car’s audio may sound too loud relative to the rest of the match
- For a few specific Wheel & Body combinations, the body’s axles may clip through the front or rear wheels
Operations manager at EG and video darling. The “class” of our Class vs. Crass podcast.