One of the biggest surprises of E3 2017 was the unveiling of Metroid: Samus Returns, which is a remake of the classic Metroid II that released on the Game Boy. With a September release for the game, it’s arguably one of Nintendo’s best kept secrets in recent memory, with virtually no one leaking Metroid: Samus Returns. But why did Nintendo decide to remake this game instead of making a new game for the 3DS? In a recent interview, Mr. Sakamoto gave his answer:
Metroid II really hasn’t been remade or revisited at this point at all and there are a lot of really interesting special things about Metroid II, so we just thought it would be great. And we think there are a lot of people that want to play it and we wanted to give them that opportunity.
Metroid II contains something that is really important to the Metroid franchise and that’s the episode where Samus first encounters the baby Metroid. So, we really wanted to revisit that crucial story point on the Metroid timeline. And of course, Metroid II is a bit of an older game, so with the increased technology we have, we thought there are a lot of new things we could bring to it, to give it a little bit of a paint job, and add some really fun stuff. So that combined with the other things I mentioned were really the impetus behind revisiting this title.
Metroid: Samus Returns launches on the 3DS launches September 15th, 2017.
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