How many characters? This one question could ultimately determine the fate of the merit of Hyrule Warriors. Many have concerns as to whether a game like Dynasty Warriors could stay interesting for as long as ten to fifteen hours — and understandably so. However, with as many characters and items that encompass Zelda lore, I am very hopeful that Hyrule Warriors can keep me adequately entertained. I was asked to choose between Zelda and Link in the twenty-minute demo, each with their own weapon set and combos, which was an indicator that the fate of Hyrule Warriors may still be positive. After all Dynasty Warriors has often been criticized for being very repetitive, but if Hyrule Warriors is constantly switching up the gameplay, thanks to changing characters, I am all for it.
Once I actually began playing the game, however, I understood that Hyrule Warriors may not yet be out of the clear. My carefully strategized attacks turned into nothing but pure button-mashing. Sure, it was a blast to mow down hundreds upon hundreds of enemies, but I also found that it was far too easy to string together devastating combos by repeatedly mashing the attack buttons. At the same time, it heroically attempts to keep the player interested — in addition to the main item, characters will have access to secondary items. In this particular demo, I was given access to the bombs — and those who have seen videos can attest to the fact that Tecmo Koei is not messing around with the bombs. I could barrage enemies and devastate entire waves within seconds. This allowed me to switch from my previous button-mashing behavior.
Hyrule Warriors has what seems to be a very promising progression system. Although there may be dozens and dozens of smaller enemies on-screen at any given point in time, it is not afraid to throw its fair share of larger enemies and even a giant boss at the players. There is a balance present between the numerous smaller adversaries and the much larger and challenging, but rarer, enemies. The game also features a castle/keep system, where players attempt to capture various castles across the land by killing various enemies inside the castle.
The questions whether or not Hyrule Warriors will be a good game is still up in the air. If the game features a large cast of characters each with their own wealth of weapons and tools, the game could be very successful and entertaining to play. If it fails to differentiate the gameplay between the different characters, does not allow for the mastery of combos, and turns into a generic button-mashing Dynasty Warriors game, the game may become too boring too quickly. It has the great potential to be epic but, at the same time, has an equal chance of turning out to be just another formulaic action game.