The Legend of Zelda Wii U‘s debut teaser trailer has gotten no shortage of attention. In addition to finally displaying the visual style the final game will possess, Eiji Aonuma, the series producer, announced that the game will be a massive open world, and that therefore puzzle solving begins the second you¬†decide¬†where you want to go. Now, in an interview with Kotaku, he let even more fascinating information slip.

So you know we’ve talked a little bit today about the puzzle-solving element in Zelda, and how that’s kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.

As a player progresses through any game, they’re making choices. They’re making hopefully logical choices to progress them in the game. And when I hear ‘puzzle solving’ I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.

So what do you think? Does this sound like an exciting change to the formula, or does this make you nervous? Sound off below!

Written by 81jono81

Jonathan likes to play and enjoy all types of games, but he’s especially fond of those with “Xenoblade” “Okami” or “Zelda” in the title. He is a features and reviews editor at Nintendo Enthusiast, though he also dabbles in news.