Shovel Knight developers Yacht Club Games have seen what many uninformed people think is an illusion: financial success from a third-party game on the Wii U. Shovel Knight received glowing reviews on every major website including our own, so it’s nice to see the game perform well and sell well on Nintendo platforms. In a recent interview with the company, Yacht Club Games gives some advice to developers who are hesitant on putting their game on the Wii U or 3DS.
Figure out what makes sense for your game. Maybe you think the Wii U install base is small, but in actuality, it has a very high game attach rate, so it might surpass the sales you’d see on another system. Getting the game running on the 3DS might be quite a challenge, but compared to the iOS market, it may be a lot easier to make your game stand out from the competition. It could be possible your game fits more with what a Nintendo fan would buy. Development for any system is expensive and difficult, so do the research to make sure the platform you choose really makes sense for your game!
For the full interview with Yacht Club Games be sure to click here, as they really seem to be embracing both Nintendo platforms.