Prague-based indie developer Dreadlocks have released a new update about their successfully Kickstarted Cyberpunk RPG, Dex.

In this new update, the team reveal that progress is steaming ahead with a \”a lot of game pieces in motion\” and that \”all members of the team are busily pushing\” their tasks forward. One of the examples they give are the game\’s improved animations by the lead artist Prokop Smetana. The entire animation set for the titular character Dex have been complete reworked to make them \”feel smoother and more refined\”.

We’re back with another update on the development process of Dex, with a couple of major and minor news items to share with you. We decided to dub this update “Work in Progress,” since there are a lot of game pieces in motion and all members of the team are busily pushing their respective parts of the project forward.

Our lead artist Prokop Smetana has completely reworked the animation set for Dex (he’s now working on animations for the various enemy types). Below you can see a small GIF showcase; the full effect and improvement will be visible in-game in the next Early Access version (coming soon). In short, all the animations should feel smoother and more refined now – compared, for example, to the character animations from the trailers.

Dex is due to launch on the Wii U eShop towards the end of this year after it launches on Steam over the Summer. You can find out more about the game at the official Kickstarter page.

Written by Andy W.

Andy W.

I’m the Developer Liaison at Nintendo Enthusiast, and when I’m not working my butt off at the toy store I manage, I’m talking with developers from around the world, promoting crowd-funding campaigns, conducting interviews and also offering advice and support to developers looking to bring their games to Wii U & 3DS.

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