Ubisoft are currently experimenting with the various ways they can utilize the GamePad in Watch_Dogs.

“So the connectivity between players with mobile devices, the way you can control the city, the immersion, all those are core and on any platforms we’re going to ship on we’re going to make sure we nail those pillars down.”

Ubisoft have Watch_Dogs “already running” on Wii U, all thanks to the work of Ubisoft Bucharest. This Ubisoft team previously worked on the PC port of Assassin’s Creed III and also contributed towards Ghost Recon: Future Soldier. As of right now, the team is thinking about how the GamePad can best be implemented into the experience.

“We’re still investigating how we’ll use the tablet on the Wii U, but with the things I mentioned before, for us it’s not going to be a weird stretch. It’s natural. What’s really cool with Watch Dogs, when we start thinking of those devices, it’s not a weird abstraction, it’s not like I’m a space alien and now I’m using a tablet. Why am I doing that? Aiden Pearce is using a device to control the city, so it’s quite easy to imagine what we could do with that.”

Written by Andy W.

I’m the Developer Liaison at Nintendo Enthusiast, and when I’m not working my butt off at the toy store I manage, I’m talking with developers from around the world, promoting crowd-funding campaigns, conducting interviews and also offering advice and support to developers looking to bring their games to Wii U & 3DS.