According to Curve Studio’s Managing Director, Jason Perkins, there were several reasons behind the decision in making the game Wii U exclusive including how they “love Nintendo and we want to give Iwata a hug”. Curve Studios have previously worked closely with Nintendo as the team behind eShop puzzle series Fluidity which was originally released on WiiWare and later followed up by it’s sequel Spin Cycle on the 3DS eShop.
Nintendo allegedly approached Curve about a version of the original was possible for one of their platforms, but as development for the Playstation original was almost complete they decided to build a new game from the ground-up for the Wii U, making use of the gamepad and featuring a co-operative mode.
“What we’re doing with the sequel is still having that test chamber-based gameplay, but we’re pulling back. A clone will escape from the test into the facility at large, and then we’ll have a Metroid-structured game that sits in front of the test chambers. So you’ll explore the facility with a classic Metroidvania structure using abilities, getting to different areas and enemies in the exploration structure, but it’ll be more leisurely paced as regards the test chambers that you find and then enter in order to rescue the clones from within. There’s this dual-layer of gameplay so there’ll be intense tasks to do when you want, but also you can pull back and explore when you want to do more relaxed things. You’re not up against the clock any more so, if you can’t figure it, go off and leave it.”
Curve Studios were also happy to go on record confirming that Stealth Inc. 2 will not be their only Wii U project. They believe that featuring strong Nintendo-quality titles among to a select audience than vying for attention in a shovelware-infested online store is a sound business move.
Whenever a Wii U game gets announced, people clamber all over it. We really feel being a bigger part of that smaller selection of titles could be good for us. We will be doing other Wii U games as well”