Nintendo announced, after Time beat them to the punch, that a brand new Starfox game was in development for the Wii U. The game is being shown behind closed doors to journalists at this years E3 show in Los Angeles, as it’s not yet ready for a proper unveiling. This has led many Nintendo fans who have been waiting for a new Starfox game since 2006’s Starfox Command on Nintendo DS, anxiously waiting for fresh details.

Controls

Miyamoto has shared details about how the game will make use of the Wii U’s GamePad to offer an innovative control scheme, never before seen in a video game. The GamePad’s screen will be used to display a first-person cockpit view inside the Arwing, whilst the television will display the series-standard third-person view set jus t behind the fighter. These views can be swapped if the player wishes, but this will be the standard setting.

Before, in the N64 [game’s] levels, when we had these valley modes, it was difficult to play those levels because the aiming was synced to the movement of the ship. So, as you were trying to aim, the movement of the ship was flying around within the valley. But now what we’re able to do with the Wii U GamePad is, because the ship can move independently of your aiming, it makes it much more interesting and much more fun to play these valley modes where you’re flying the ship but simultaneously aiming at a lot of different things in the level.

Modes

There are three modes currently running in the demo, the first being a simple arena combat mode as you fight alongside Slippy and Falco. Players are able to transform their Arwing into the Landmaster tank with a simple push of the joystick. The second mode is very similar as the generic and easy enemy craft are replaced with Star Wolf, the leader of a band of mercenaries hired by Andross to eliminate the Starfox team.

The third and final mode, and probably the most well received sees players flying a helicopter around a city-scape featuring Nintendo’s Japanese headquarters. The city is under attack from a Kaiju and it’ upto two players working together to take it down. One player controls the helicopter, whilst the second controls a robot which drops from underneath the craft and fires weapons. When the robot is suspended from the craft, the GamePad view changes to that of the robot, offering true asymmetric game-play. This mode also features a series of collectible tokens, players must collect from the rooftops of buildings.

Release

Miyamoto has confirmed that the game is on a speedy development schedule and should release within the next year, however he did state that Nintendo are looking for “development partners” for the game. What Miyamoto truly meant may of become lost in translation, but it’s worth pointing out that 2005’s Starfox Assault for the Nintendo GameCube was developed by Namco. Nintendo have recently been working very closely with Namco Bandai Games on both new Super Smash Bros games as well as Wii Sports Club for the Wii U.

Originally we weren’t targeting E3 as the announcement time for the Star Fox game. But in developing it, we really came to like it and I also wanted to motivate ourselves to complete the game as quickly as possible. So we brought it here to E3 to announce it to give us that motivation.

Written by Andy W.

I’m the Developer Liaison at Nintendo Enthusiast, and when I’m not working my butt off at the toy store I manage, I’m talking with developers from around the world, promoting crowd-funding campaigns, conducting interviews and also offering advice and support to developers looking to bring their games to Wii U & 3DS.

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