Unlike with previous entries to the 3D Sonic franchise, such as Sonic Colors and Sonic Generations, the Sonic Team is striving to make both versions of their newest action-adventure, Sonic Lost World, as visually symmetrical as possible. Why are the Sonic Team setting such high bars for themselves?
Iizuka: “In Colours and Generations the focus was a side-scrolling game. If you look at Lost World, the main concept is a cylindrical world, so it didn’t make sense to do a side view. The 3DS’s extra power makes it the sort of place 3D can be used really well.
Even though it’s more powerful than a DS, it still has its limits. It wasn’t easy to get the same levels, but we kept cutting things back until we could get it so that if you looked at it – in a trailer, say – you couldn’t tell which was which. We tried to get the same feel for Wii U and 3DS.”