Unlike with previous entries to the 3D Sonic franchise, such as Sonic Colors and Sonic Generations, the Sonic Team is striving to make both versions of their newest action-adventure, Sonic Lost World, as visually symmetrical as possible. Why are the Sonic Team setting such high bars for themselves?

Iizuka: \”In Colours and Generations the focus was a side-scrolling game. If you look at Lost World, the main concept is a cylindrical world, so it didn\’t make sense to do a side view. The 3DS\’s extra power makes it the sort of place 3D can be used really well.

Even though it\’s more powerful than a DS, it still has its limits. It wasn\’t easy to get the same levels, but we kept cutting things back until we could get it so that if you looked at it – in a trailer, say – you couldn\’t tell which was which. We tried to get the same feel for Wii U and 3DS.\”

Written by Omar Taylor

Omar Taylor

What is hardware without software?

Responsible for updating news, producing editorials, and reviewing games. When not carrying out these responsibilities, he can be found achieving first place in Star Wars Battlefront 2 and Republic Commando online, designing games, listening to and creating music, and watching and producing animations. Did he mention how good he was at Star Wars Battlefront 2 and Republic Commando?

Share with othersTweet about this on TwitterShare on FacebookShare on TumblrShare on RedditPin on Pinterest