With a perfectly-timed Smash attack or a righteous combo, you can send your opponent flying off the screen for the kill in Super Smash Bros. And sometimes, they don’t just get knocked out – you’ll frequently see them flying off into the distance or slamming against the screen for a “Star K.O.” or a “Screen K.O.,” respectively. In today’s official Smash Bros. update, some changes have been made to this system.
“Pic of the day. Here’s a Screen K.O. shot. There are also patterns where players will disappear into the sky for Star K.O.s, but as a match time limit approaches, those K.O.s will not occur anymore.”
Now, if an intense battle in the remaining seconds of the match is occurring, a kill will not result in a long, drawn-out Screen or Star K.O., allowing for less time to be taken up when it matters most. No longer will your loss come as a result from flying into the distance, Team Rocket style, or smashing into the screen and loosing precious seconds that could help you turn things around. You’ll have much more time to be actually on the stage, ready to fight, rather than watching your character helplessly take his, her, or its knock-out.
Sakurai, if you hadn’t noticed, has also changed how Screen K.O.’s work. In Smash 64, the fighters would simply tumble between the screen and the stage and fall to their doom. This was changed in later games, where the characters would slam against the screen and bounce right off. In Super Smash Bros. for Wii U and 3DS, however, characters will fly into the screen and stick, like a bug hitting the windshield of a moving car, and then will hilariously slide down the screen a bit before falling off.
Overall, Sakurai and his team did a fantastic job revamping the Screen/Star K.O. system…but what do you think? Was this change necessary? And what do you think about the new Screen K.O.s? Let us know in the comments with your thoughts and be sure to keep an eye out for newcomers and their “splat” screens upon being Screen K.O.’d!