Amid all the Smash Bros. related news that slipped through the pipeline yesterday afternoon, a very small bit of information jumped onto Twitter regarding \”multiple air cancels\” in the new installments for the Wii U and 3DS.
According to Polygon\’s Mike McWhertor, Smash Bros. designer Masahiro Sakurai claims that \”multiple air cancels\” still remain in both versions of the new Smash Bros. game at this point. Since \”air cancels\” are not actually part of any Smash Bros. game, this is likely a faulty translation meant to read \”multiple air dodges.\”
Air dodging in the Smash Bros. series was introduced in Super Smash Bros. Melee as a one-directional maneuver that allowed you to dodge incoming enemy attacks while in the air, although it would put you into a helpless state once used. In Brawl, air dodging was altered, allowing for multiple uses in the air. Brawl air dodges also did not send a character in a given direction, rather they simply relied on the momentum of the user.
Sakurai may be implying that these Brawl-like air dodges could be changed between now and the final release. It\’s a safe bet that a lot of what we saw at E3 will be changed for the final product and air dodges might be one of them.