In a recent interview, Nintendo’s Shigeru Miyamoto and Shinya Takahashi, the pair spoke about the desire to implement Wii U to 3DS connectivity in their projects. Not only did they almost include this in Wii Fit U, but they’re currently looking to implement it into Mario Vs Donkey Kong For Wii U, which is due to launch in the first half of 2015.

“But there are some things that we’re working on that we haven’t announced here at E3 that do involve some sort of communication between the Wii U and 3DS.” – Takahashi
“We can’t say the title, can we?” – Miyamoto
“Not really.” – Takahashi
“If you were to say it, they would get really excited.” – Miyamoto
“We are thinking about that with Mario and Donkey Kong.” – Takahashi 

While no specifics about the inclusion for Mario Vs Donkey Kong For Wii U have been revealed, the ideas which were going to be put to use for Wii Fit U are certainly interesting, including not necessarily having to need a Wii Fit Meter if you owned a 3DS instead.

“There’s no real reason that we haven’t done it yet. I guess it just hasn’t really fit into the titles that we have been making and it’s not that we haven’t thought about it. In fact, with Wii Fit U we created the Fit meter which connects to the Wii U GamePad wirelessly and transfers data. Within those plans we also thought about potentially having some type of functionality with 3DS that would connect to it, but ultimately we didn’t include it. We also had an idea where, if there’s a Wii U at home and maybe the father or the kids have a 3DS, then we might think up a system where the Wii U would know that you were home before your dog did. It was a kind of interesting concept based around that, but we ended up not doing anything with that idea. It hasn’t really worked its way into the titles we’ve been developing.” – Miyamoto 

Nintendo have been experimenting with Console/Handheld connectivity for at least a decade, and was first demonstrated with PAC-MAN  Vs for the GameCube, which was released in 2003. A couple other games also made use of the feature including Final Fantasy: Crystal Chronicles and The Legend of Zelda: Four Swords, but nothing proved to be a blockbuster hit, likely due to the sheer costs involved. To experience GameCube to Gameboy Advance connectivity, players would have to own both pieces of hardware as well as a link came, and in some instances the titles required more than one Gameboy Advance.

Do you want Nintendo to leverage Wii U to 3DS connectivity in their games? Tell us in the comments below, as well as any exciting ideas you may have for their inclusion!

Written by Andy W.

I’m the Developer Liaison at Nintendo Enthusiast, and when I’m not working my butt off at the toy store I manage, I’m talking with developers from around the world, promoting crowd-funding campaigns, conducting interviews and also offering advice and support to developers looking to bring their games to Wii U & 3DS.

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