We originally reported on the rumor that Mario Maker was set to make it’s debut at this year’s E3, and although many doubted us, yesterday Nintendo revealed they were indeed bringing the game to the Wii U. Now that the dust has settled and the game has been played, new details about this unique game set to give players the tools to build their own Mario courses.

Players use the GamePad’s touch screen to drag and drop items from a toolbar into a preset template of a level which features the series-staple flag-pole and castle at the end. Players are free to place as many objects and enemies as they choose – every single grid could be filled if they so wished! The game also offers players the chance to swap between traditional Super Mario Bros. or New Super Mario Bros U art-styles at the touch of a button.

Some of the features players can use is by shaking a green Koopa Troopa to turn it into a red Koopa Troopa. Wings can be added to any enemy, giving them the ability to fly or even put them inside pipes to make them spawn continuously. Enemies can also be stacked on top of each other to make extra tall obstacles for Mario to avoid. Springboards also make a cameo , but again can also be used for enemies and items – not just Mario.

The game shares many features with Mario Paint, which Takashi Tezuka claimed was the original starting point of the game. The undo dog returns for starters! A few features have yet to be confirmed, such as the ability to travel through pipes as well as sharing levels with friends via Miiverse. Expect more details to be released over the new few months in Nintendo Directs before the game launches in the first half of 2015.

Written by Andy W.

I’m the Developer Liaison at Nintendo Enthusiast, and when I’m not working my butt off at the toy store I manage, I’m talking with developers from around the world, promoting crowd-funding campaigns, conducting interviews and also offering advice and support to developers looking to bring their games to Wii U & 3DS.

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