Speaking to EDGE, producer  Eiji Aonuma revealed that the ‘A Link To The Past 2′ will be running at 60 frames per second – even while displaying in 3D. This information was brought out as he was explaining the importance of maintaining a high framerate on the upcoming 3DS game, claiming that a faster framerate makes for a more stable 3D illusion. Specifically:

“The game runs at 60FPS, while all the 3D games up till now have run at 30fps. The faster the framerate, the more stable the 3D effect, so 60FPS is a big deal.”

Link To The Past 2 uses the Nintendo 3DS’ 3D functionality to display depth to the environment bringing out an immersive experience, however Aonuma confirmed that players can still turn off the 3D effect if they wish.

“Well, there are players who don’t like 3D and always keep it switched off,” he continued, “so there’s nothing in the game that absolutely requires 3D, like puzzles that can’t be solved without it.”

Speaking of unlocking the 3DS’s potential, I myself have been gear up to produce a few articles, one of which addresses the idea that while the 3DS is already an amazing system, it’s real potential is yet to be unlocked, sometimes staring us right in the face.

The Legend of Zelda: A Link to the Past 2 will be releasing later this year.

[Source: EDGE #255]

Written by Omar Taylor

Omar Taylor

What is hardware without software?

Responsible for updating news, producing editorials, and reviewing games. When not carrying out these responsibilities, he can be found achieving first place in Star Wars Battlefront 2 and Republic Commando online, designing games, listening to and creating music, and watching and producing animations. Did he mention how good he was at Star Wars Battlefront 2 and Republic Commando?