Fenix Fire’s Kickstarter campaign for Source, has been updated to feature a Wii U stretch goal. The campaign has 17 days left to run, and has currently raised just over $11,000 of the $50,000 base goal.
The Wii U stretch goal has been announced as $75,00 which is explained at detail by Brian, citing “the advanced particle systems and shader effects were the primary issue that we needed to evaluate before making this announcement”. Fortunately after tinkering around with the Wii U dev kits “we discovered and tested that these particles will run on Wii U!”
I’m super excited about this update . . . we’ve confirmed Source for Wii U! We’re naturally thrilled to make a “Nintendo game” since the NES era was such a huge inspiration for us, and the Unity engine is 100% compatible, but we did have to dig a little deeper to be totally sure.
Not to go too far into details, but the advanced particle systems and shader effects were the primary issue that we needed to evaluate before making this announcement. The particle engine in particular is the tricky part since these effects need a special set of instructions called “compute shaders” to properly run. After much digging into the code we discovered and tested that these particles will run on Wii U! (and possibly other systems too!)
We set the stretch goal as our first goal at $75K, which is $25K over our funding goal. The reason for this amount is to cover the dev kits and porting time needed to get Source properly running on the system. Some people might assume that development of Wii U would be easier than the other systems, but this is not the case. PS4, Xbox One, and PC are all very similar in architecture, but Wii U will need a bit more time.
I don’t know about you but I’m floored and want this game in my Wii U bad! It’s instantly jumped into my top 10 must have’s right next to Hover, Candle & Knite & The Ghost Lights.