The latest issue of Game Informer features an interview with Hiromasa Shikata, the director of The Legend of Zelda: A Link Between Worlds. An interesting tidbit came out of the interview, particularly in the technical department of the franchise. Although the Legend of Zelda: A Link Between Worlds runs at a smooth 60 frames per second, Shikata clarifies that future Zelda games are not guaranteed to run at 60 frames per second.

He elaborates by saying:

It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.

What do you think about this development? Is 60fps all that important for a Zelda game? Make sure to let us know your thoughts in the comments section below!

[via: Nintendo Everything]

Written by Elia Pales

Elia Pales owns pretty much every single product Nintendo puts out, and due to his impulsive tendencies, he also tends to purchase every gaming product put out in general. When not gaming, he’s probably running cross country or writing. He makes sure to take regular gaming breaks, though.