In a recent interview, Daniel Kaplan of 4J Studios, the developer behind the console ports of Minecraft, talked about what it would take to bring Minecraft to new platforms, such as the Wii U. In short, the developers are looking for a large install base. Since Minecraft is a constantly evolving product with numerous updates, Kaplan believes it can only launch its games on platforms with large and active user bases.
“It’s mostly about platforms that make sense. We didn’t anticipate the mobile version to be that big compared to the PC, and it’s the same for consoles. People always compare it to the PC, which is supposed to be like the big original version where you get all the cool features first.
With the release of PS4 and Xbox One I think we have fulfilled most of the needs for now. There aren\’t many platforms left to release on. We\’ll see, whatever makes sense and if the platform has the user base for it. We won\’t release on the platform is the base is very small because it\’s much too big of an effort.
The whole point of Minecraft is that you get updates all the time. If you release somewhere you want to make sure that we will be updating rather than, \’Oh yeah, we only sold 1000 copies on that platform so let\’s kill it off\’. That\’s not the way Minecraft has been developed.\”
This is neither confirmation, nor denial of a Wii U version of Minecraft. Hopefully the studio will clear up the situation sooner rather than later.