Renegade Kid has proven that they are one of the premier developers on Nintendo platforms. From Mutant Mudds to Dementium, Renegade Kid has provided quality experiences and technological advances that many thought hardware limitations wouldn’t allow. Behind the company is Jools Watsham, who is the Creative Director and Co-Owner of Renegade Kid.
This is our second interview with Jools. For the first interview, which contains an in-depth look and backstory on Mr. Watsham, please read the following interview. For this interview, I wanted to steer away from rehashing questions and stick with what is current.
Also, we ran a Twitter contest where a fan was given the chance to ask Jools a question. The winner was Enrique Herrera, who is BamBamRicky on Twitter. Congrats, Enrique!
NE: So it’s been about a year and a half since you last spoke with the site. How has everything been going? Are you happy with the direction Renegade Kid has been going since mid 2012?
Jools: Yeah, it’s great to catch up with you again. 2012 was a great year for us with the release of our first self-published games, Mutant Mudds and Bomb Monkey. It was our first year of true independence. Since then, we have released Mutant Mudds on various other platforms, including the ‘Deluxe’ version on Wii U, PS Vita, PS3, and Steam, as well as releasing ATV Wild Ride 3D for the 3DS. Psst, we’re also bringing the ‘Deluxe’ content to the 3DS version as a free update!
NE: Renegade Kid has become one of the most consistent indie companies as far as high quality games is concerned on Nintendo platforms. You guys made some of the most graphically pleasing games on the Nintendo DS. As a business, have you been satisfied with how the Nintendo community supports you as far as sales and recognition is concerned?
Jools: Thank you! Yes, we are very satisfied with how our games have been received by the Nintendo community.
NE: 2014 looks to be a busy year for you guys. We did a story on your breakdown for the year and what to expect. It seemed like Treasurenauts would be the first release, so how has that process been going? Any sort of release date?
Jools: Yes, Treasurenauts will more than likely be our first new release of 2014. The ‘Deluxe’ update for the 3DS may happen at a similar time, but we’ll have to see how things progress with both projects. Treasurenauts is coming together really well. We are hoping for a Q1 2014 release, but it might slide into Q2 2014.
NE: One of the titles I’ve been personally looking forward to is Cult County. Information has been scarce besides the one main hype advertisement and I’ve been drooling over it ever since. Any updates you would like to share about that project?
Jools: No update yet on Cult County, but it is still in development.
(The following question was from our Twitter contest winner, Enrique.)
Enrique: What inspired Mr. Jools to create Mutant Mudds? i.e. Family/Friends?
Jools: One of the main inspirations that fueled my desire to create Mutant Mudds was Super Mario World. Since I first saw SMW on the SNES, I fell in love with the potential of what platformers could deliver. Other games that inspired Mutant Mudds include Wario Land on Virtual Boy and Gargoyles Quest on Game Boy.
NE: I noticed a version of Dementium II on was released on Steam. Ever thought about bringing that to the Wii U eShop?
Jools: We do not have many options to pursue with Dementium due to its ties with the publisher, Southpeak. Digital Tribe Games and Memetic Games handled the port of Dementium II to Steam. However, developing a first-person shooter for the Wii U would be awesome.
NE: Do you like the greater sense of freedom with the Wii U eShop now that the size limit has been removed? Do you think it allows for more creative freedom and more designs?
Jools: Yes, the greater freedom offered by almost limitless file size is great. However, due to the limits on hard drive space, I don’t think we’re quite at the point where everyone can download their entire game library, which is a problem.
NE: All of the FPS games from Renegade Kid have been very story-driven and single-player only. With your recent Twitter announcement for FPS fans and the lack of an online FPS for the 3DS, will this new project contain some form of multiplayer?
Jools: We do not have any immediate plans for multiplayer with our FPS development. But that isn’t to say that we won’t consider it for the future. Supporting local and/or online multiplayer is a complex task that not only takes considerable time to implement, but also requires a substantial amount of testing to ensure it functions as expected. If our FPS efforts on the 3DS sell well, we’ll be in a better position to support multiplayer features in the future.
NE: With all the time spent making games, how often do you actually get to enjoy just playing them? What are you playing currently?
Jools: I don’t get to play games as much as I would like, but I still find the time to play some. I am currently enjoying Super Mario 3D World on the Wii U and Spelunky on the PS Vita.
NE: Finally, do you have any thing you’d like to say to our Nintendo Enthusiast readers?
Jools: Thank you for your support. It means everything to us!
We would like to thank Jools Watsham for taking time out of his busy schedule to chat with us again. Be sure to follow Jools on Twitter (@JoolsWatsham). For more information on Renegade Kid’s upcoming and current games, please use the link provided here.