The indie movement is alive and well on the Wii U, with new games being announced daily. One game that caught my eye was Twisted Fusion, a colorful platform game that is currently on Kickstarter. We reached out to Leuvsion for an interview for Nintendo Enthusiast and they were kind enough to oblige. Enjoy!


Nintendo Enthusiast: Thanks for taking the time to do this interview with us. For readers who aren\’t familiar with you, tell us a little bit about yourself.
Lewis: My name is Lewis Pugh and I\’m from the UK. I’m a huge Nintendo fan, so in my spare time, I host the weekly Infendo Radio podcast. As well as playing games, I\’ve always been drawn towards game development; for the last eight years, I have been creating games on iPhone, Android and Windows Phone. Before then, I was making games with my friends on PC. Growing up on Nintendo games, 2D platformers have always had a special place in my heart and throughout the years, I’ve had a lot of fun making my own 2D platformers.
NE: With a strong background in smartphone games, why did you decide to start developing on the Wii U?
L: Making games on the big consoles has always been a dream and, as Nintendo has always been my personal favourite, the decision was easy. In fact, releasing a game on anything else first would have felt odd. Nintendo has been becoming a lot more indie-friendly recently and, with the announcement of the Nintendo Web Framework where you could code in HTML5 and JavaScript, this was music to my ears — so I contacted Nintendo about developing for the Wii. Thankfully, I was approved for development and have been working on Twisted Fusion exclusively for the Wii U ever since. 
NE: How has the development process been with Nintendo so far?
L: Before I contacted Nintendo, I was very nervous about the jump from smartphone development to home console. The good news is I’ve been able to transfer a lot of the skills I was using successfully and development has been going very smoothly. Nintendo has also been great to work with. The Wii U is also a very fun system to develop for; it’s a lot more powerful than I’m used to and I personally get excited seeing my game running across both screens. It’s not quite like any other platforms I’ve worked with.
NE: Tell us about Twisted Fusion and what sets it apart from other games in the genre?
L: Twisted Fusion is a unique experience. Not only is it a large open-world platformer, it also has a big focus on the story and lots of high intense action. There are villagers to talk to, side-quests to complete and daunting towers to conquer. The game also has a big focus on water. All your attacks are water-based, your main weapon being dual water pistols. Water is also used to solve puzzles and it can effect enemy behaviour. There\’s a weather system in addition to the day/night system that can also create water, which will affect these things. You will also be able to pick up some very cool power-ups along the way — we’ve shown off the jet pack, which is great for both transportation and combat and there’s lots more hidden away.
NE: What inspired Twisted Fusion\’s unique graphical style?
L: Although a lot of the environment and creature designs were created by myself, Ville Vuorio has been creating the final sprites and a lot of the designs themselves. We didn\’t look at recreating the look of any one particular system or game series like a lot of indie projects do. I wanted to create something that had that retro flavour but was distinct and very much its own thing. With going unique, it also frees us up to run special effects and transitions that a particular retro console would not be capable of.
NE: Is Twisted Fusion a one-time Wii U game or do you plan on developing more for the Wii U?
L: A lot of future platform decisions will come from how the game performs after its release. The game industry is a tricky beast — some titles work better as exclusives and others multiplatform. I think Twisted Fusion will find a good home with Nintendo fans; it incorporates a lot of stuff I’ve soaked up from various Nintendo titles from my childhood while having its own special character and gameplay. If we do develop for other systems in the future, it’s safe to say we will always be there, supporting Nintendo.
NE: Have you thought about developing for the 3DS?
L: The 3DS is a fantastic platform and it’s got a lot of very great games. I’m currently playing through the last Professor Layton and early anticipating starting Layton vs. Wright soon. As the 3DS has a lot in common with the Wii U, including the two-screen game design, it would make a lot of sense to invest in the 3DS to go alongside Wii U projects. However, as the only developer on team, I’m using my time to focus on the Wii U, but this is definitely a point of interest and I will be looking into this after Twisted Fusion is finished up.
NE:  Any last words for our readers?

L: I would encourage any Nintendo fans reading to check out the Kickstarter and the videos for Twisted Fusion. Twisted Fusion has been in my head now for a long time and it really isn’t practical on mobiles. Seeing it running on the Wii U and on the Wii U GamePad, the game really does look at home here. I’m hoping with enough support we can all make this a reality and have a new, unique experience, exclusive to us on the Wii U eShop. We also have a lot of great rewards, which let you leave your mark on the game for yourself and friends to see. You can design a NPC, enemy and even a playable character! Thank you so much for reading this and your support!

If you have any interest in this project, be sure to visit their Kickstarter page, as great rewards are still available! Thanks to Lewis Pugh of Leuvsion for taking the time to speak with us as well!

Written by Shawn Long

We call him Mr. Testosterone. He calls himself the reincarnation of Scary Larry. Editor-in-Chief (aka never sleeps) for Nintendo Enthusiast.
30 years young and full of gaming knowledge from retro to modern. Be sure to check out his YouTube videos for our channel.

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