The Girl and the Robot was successfully Kickstarted back in November. Not only did it completely smash its base goal, but it also blew past its Wii U stretch goal by a whopping $13,000. The game was inspired by many of my favourite things — Ocarina of Time, Ico, and even movies from Studio Ghibli! I reached out to Flying Carpets Game\’s CEO Salim Larochelle to find out more about this beautiful game, which is coming this year to the Wii U eShop.


Who are Flying Carpets Games and what is your mission? Which games inspired you to start developing your own? Did you play growing up?

We are a small independent studio from Montreal now working on our first game The Girl and the Robot. My goal when I created the company was simple: make the games that we want to play and have fun doing it. Our team is scattered around the world from Japan, Canada, England and France and we are mostly working remotely. Some of us used to work at major companies such as Gameloft and EA.

Personally, I always loved action/adventure games so we might do a lot of that.

How would you describe The Girl and the Robot and what were its inspirations?

The Girl and the Robot is a third-person action/adventure game where you play as a girl trying to escape from an castle ruled by an evil queen. The girl gains the ability to control an ancient robot remotely and they will need to solve puzzles together.

The game takes inspiration from classic games, such as The Legend of Zelda: Ocarina of Time and Ico, and pairs them with visual inspired by old fairy tales and animated movies, such as those from Studio Ghibli.

How do the characters\’ unique abilities work together?

The player will need to use both the girl and the robot’s abilities to progress. The girl can run fast, jump higher, and go in small areas. The robot can attack at close- and long-range but moves much slower.

Have you considered making use of any of the Wii U\’s unique features?

We are starting to think about things like that. We might use the GamePad screen to keep track of both character statuses.

The Wii U has had a hard time of late. Why did you decide to bring your game to Wii U?

We thought that our title was a good fit for the system. Since we are aiming for the same kind of audience as the Zelda fans, we think the Wii U version will do well. Also, we are using the Unity engine, which makes it easy to port our game to Wii U.


How did you find the path to becoming an approved Nintendo developer?

We are now focusing on the PC build, so we didn’t really start working of the Wii U port, but so far, our experience with Nintendo have been very good. They have been very receptive and friendly when I talked to them by emails and on the phone.

What is next for Flying Carpets Games? Could you see yourself making more Wii U games in the future?

If all goes well with Nintendo, we would love to continue creating games for them. Yes, we have an idea for our next game, and it might have a darker atmosphere than The Girl and the Robot.

Thanks to Salim and the team at Flying Carpets Games to take time away from development to answer my questions. You can keep upto date with Flying Carpets Games via their website, their Facebook, or even their Twitter.

Written by Andy W.

Andy W.

I’m the Developer Liaison at Nintendo Enthusiast, and when I’m not working my butt off at the toy store I manage, I’m talking with developers from around the world, promoting crowd-funding campaigns, conducting interviews and also offering advice and support to developers looking to bring their games to Wii U & 3DS.

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