Nintendo Enthusiast http://nintendoenthusiast.com Nintendo Wii U, 3DS News, Reviews, Games Sun, 12 Apr 2015 17:24:07 +0000 en-US hourly 1 http://wordpress.org/?v=4.1.1 Check Out this 2 Year Comparison of Xenoblade Chronicles X http://nintendoenthusiast.com/news/check-out-this-2-year-comparison-of-xenoblade-chronicles-x/ http://nintendoenthusiast.com/news/check-out-this-2-year-comparison-of-xenoblade-chronicles-x/#comments Sun, 12 Apr 2015 17:24:07 +0000 http://nintendoenthusiast.com/?p=75593

#DowngradeGate

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Back in January of 2013, things were looking grim for the young Wii U. The system had a decent launch,  but many titles were unable to make it in time, and third-parties were very silent about the situation as well. Nintendo needed to reassure the new owners of the system that things were looking up and that they didn’t just invest in a falling bridge. Towards the end of the month, they released a Direct that was exclusively relating to the Wii U, and boy was it amazing. We got a lot of announcements from that single presentation, but the reveal of Xenoblade Chronicles X (simply known was ‘X’ at the time), was probably the biggest of them all.

It’s been almost 2 and a half years since then, and Wii U owners are still patiently waiting for it. With its release on the near horizon, a lot of details and new footage have been rolled out. This has led one eagle-eyed YouTuber to go ahead and create a short clip which shows off two identical scenes from the game that are 2 years apart in development. On the left, we have the orignal version  that was first shown at E3 2013. On the right, we have the new version that was just released in the most recent Nintendo Direct. Take a look:

You don’t need to be a qualified analyst to see that (surprisingly), the E3 2013 footage has some noticeable improvements from the latest Direct. This is the opposite of the other exclusives that have come to the system, as they all ended up looking better when they were released versus when they were first revealed. This brings to mind Ubisoft’s fiasco when they released Watch_Dogs last year, which was much less detailed than it’s original reveal.

Nevertheless, downgrade or not the game still looks pretty good. How do you feel about this? Do you even care about graphics? Sound off below!

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Angry Video Game Nerd Adventures Review for Wii U http://nintendoenthusiast.com/review/angry-video-game-nerd-adventures-review-for-wii-u/ http://nintendoenthusiast.com/review/angry-video-game-nerd-adventures-review-for-wii-u/#comments Sun, 12 Apr 2015 15:37:05 +0000 http://nintendoenthusiast.com/?post_type=review&p=75584

The long wait is over, does Angry Video Game Nerd Adventures deliver on the Wii U?

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After a long, long wait Angry Video Game Nerd Adventures has finally made its console debut on the Wii U. To get the elephant in the room out of the way, all of the swearing, violence, and pixilated genitalia is intact from the PC version. The only question you have to ask is, does the game underneath it measure up?

Angry Video Game Nerd Adventures is based on the long running internet video series that made angry video game reviews a Youtube staple. The Angry Video Game Nerd and some of his friends are sucked into a self described “s****ty” game and the Nerd is forced to fight his way out of several worlds based on 8-bit platformer clichés. And an Atari porn level. There isn’t much story beyond that, and there really shouldn’t be.

The gameplay in Angry Video Game Nerd Adventures is classic 8-bit platforming. You control the Nerd or one of the unlockable characters, jumping and blasting your way through sidescrolling levels. If I was picking one game series that the gameplay feels most inspired by, it is definitely Mega Man. The stage design and feel to the control mimics the classic Mega Man games to a very high degree, in fact I frequently forgot that you could aim the Nerd’s gun in eight directions since that’s the only major difference. Like Mega Man, most of the game is made up of eight stages you can choose the order of, each with their own distinct theme. The other playable characters also have a Mega Man feel, having their own abilities and drawbacks but sharing the Nerd’s lifebar and free to be used at any time after you discover them. The other characters are hidden, however, so they are never absolutely needed for anything, and you’ll spend the majority of the game as the Nerd even if you find them.

AVGN

The level design in Angry Video Game Nerd Adventures walks a delicate line where it attempts to be amusingly over the top in death traps without being genuinely frustrating. For the most part, the game succeeds. The game is loaded with instant kill death blocks, enemies that can knock you into pits or said blocks, and crumbling platforms. However, if you proceed with caution it is usually possible to survive even if you don’t know what is coming in advance. You’ll find screens filled with stacks of death block rapidly flashing in and out of existence where you have to rush to safe area (and remember where they are), but the levels are designed so that you’ll see the blocks in advance instead of having one materialize on top of you with no warning. While the game isn’t 100% successful in avoiding frustration, it does a respectable job. The control is for the most part solid, but there were occasional instances of glitching through platforms that often lead to death, which is a serious but thankfully rare flaw. You also get a large quantity of lives and plenty of checkpoints to work with (on every difficulty setting initially available, at least).

The levels themselves are quite creative in design. While many enemies and obstacles are shared between levels with only cosmetic differences, every level takes full advantage of its unique features and uses the recurring ones in creative and sadistic ways. The boss battles are probably the weakest link in the level design. The game is obsessed with figure eight patterns and nearly every boss has at least part of it following said pattern. The difficulty for boss fights is all over the place, as well. Every level has a secret in it that will either give you a new playable character or a cameo from an internet personality who will give you some much needed extra lives and powerups. The powerups are somewhat underused, since dying, or in some cases getting hit, deprives you of them, and death is frequent.

There are nine fairly large levels (and a quick intro stage) in Angry Video Game Nerd Adventures, and the game can be completed in a few hours if you get through levels smoothly. The main form of replay is a series of unlockable difficulty levels, which will certainly extend the game’s length by a huge amount if you want to beat all of them. However, I don’t feel the extra difficulty levels are handled well. They reduce your amount of lives and continues to an increasingly absurd amount (the hardest setting demands you complete the entire game without getting hit once, or you’re back to the title screen). The main reason I take issue with this is that the other harder difficulty features are not accessible unless you also have the absurd lives restriction. I’d be willing to play the game with stronger enemies or only one hit point, but five lives for the entire game is going too far and locks me out of the more reasonable difficulty increases.

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Presentation is arguably the area where Angry Video Game Nerd Adventures shines the most. Every level has its own visual identity, and nearly everything in the game is a reference to classic video games or AVGN episodes. Every boss is based on something from the web series, and every level feels like a twisted version of an 8-bit game. The graphics are retro but very colorful and pleasant to look at, even the Atari porn level. The music is fantastic, feeling exactly like the best NES music. It is clear a lot of care went into the game’s aesthetics, and that the designers were very familiar with the source material.

So back to the original question, is Angry Video Game Nerd Adventures worth it even if you aren’t a fan of the series? I’d say so. While it isn’t a platforming masterpiece, it is quite good and feels like a complete game instead of a cash-in. If you do enjoy the series, that should definitely bump AVGN Adventures up on your priority list, because this is a great representation. Whether the Nerd has guided you there before or not, this game’s offer to take you back to the past is one you should at least consider.

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The Wii U Needs a Massive Multiplayer War Game; And Nintendo Owns the IP http://nintendoenthusiast.com/article/the-wii-u-needs-a-massive-multiplayer-war-game-and-nintendo-owns-the-ip/ http://nintendoenthusiast.com/article/the-wii-u-needs-a-massive-multiplayer-war-game-and-nintendo-owns-the-ip/#comments Sun, 12 Apr 2015 14:15:36 +0000 http://nintendoenthusiast.com/?post_type=article&p=75570

The Wii U may not be lighting up the charts with sales figures, but one thing cannot be denied: there are some awesome exclusives for…

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The Wii U may not be lighting up the charts with sales figures, but one thing cannot be denied: there are some awesome exclusives for just about everyone on the console. From Mario Kart 8 to Bayonetta 2 to Super Smash Bros. to Hyrule Warriors, the Wii U has a great variety of top-notch games that aren’t available anywhere else. Round the console out with a solid Indie scene, and the Wii U is a great system to own.

There is one genre that is quite absent from the console, however: war games. Sure, they may have overstayed their welcome thanks to yearly franchises, but let’s face it: these games translate to console sales and software sales. As much flack as a game like Call of Duty gets for being a yearly franchise, it’s consistently at the top of sales charts when it comes out. A game like Battlefield has a similar impact. While Call of Duty did make two stops on the Wii U, it seems like that franchise may not be back, and Battlefield never made an appearance on the Wii U at all. Is a game like that showing up on the Wii U a dying wish? Not really, especially when Nintendo owns the perfect IP for this style of game: Battalion Wars.

batwars

Battalion Wars is an off-shoot of the very successful game Advance Wars. While Advance Wars is a turn-based strategy game, Battalion Wars strips away the turn-based part of the game and does everything in real time. The game debuted on the GameCube, but the one I’m going to focus on is the Wii sequel Battalion Wars 2 because it introduced one key feature: online play.

The online play in the game was simple, but then again, so was the general online structure of the Wii. Basically, it worked like this: you had an entire fleet at your disposable, and tried to take over areas of the map (similar to a King of the Hill style). You could create more troops, and you had access to a variety of craft such as tanks, aircraft, and even ships. The icing on the cake was the fact that you could, at any point, control anything on the field from a grunt with a gun to the plane. It made for some awesome situations and some really crazy moments in the game.

There were drawbacks, however, the main one being that it was 1 v 1. You controlled an entire team, your opposition controlled the other team. It was a bit too hectic and chaotic most of the time, and you never really got to sit back and enjoy the game fully because you were always having to check other areas, switch characters rapidly, and defend your turf. The important thing, though, is that the base of the game is rock solid, and with some simple tweaks, it could easily be a huge hit on the Wii U.

My idea? Strip away the 1 v 1 aspect of the game, and make it more like Battlefield or MAG. Have huge teams of people facing off with each other, while still keeping the classes from Battalion Wars intact such as grunts and medics. Have all of your vehicles accessible to anyone, like in Battlefield. For the graphics, you don’t need some super realistic looking war game, just keep the charming visuals from the previous game and upgrade them to some gorgeous HD (this could also keep the game Rated T, which would increase the amount of potential buyers).

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Also, the GamePad would be perfect for this style of game. Map layouts, weapon swaps on the fly, tank and plane controls which turns the GamePad into a cockpit of those (think Star Fox Wii U) would just be insane. No other console can do that, and it would really help the game stick out to even non-Wii U owners by using the GamePad in a way that makes it a perfect game for the Wii U.

While it may sound like I’m basically trying to turn Battalion Wars into Battlefield or MAG, that’s not the case. I want the Nintendo charm. I want unlockable Nintendo costumes for character customization. I want the bright and colorful graphics of the Battalion Wars series. I want the insane single player campaign filled with twists and turns, but never taking itself too serious. There’s no reason Nintendo needs to go all “hardcore” with the game, but Battalion Wars Wii U would be a can’t miss game and would fill a genre that needs some love on the console.

Do you think I’m onto something or am I just crazy? Leave me your thoughts on a Battalion Wars Wii U in the comments below.

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Capcom Announces Monster Hunter Stories RPG for 3DS; Trailer Inside http://nintendoenthusiast.com/news/capcom-announces-monster-hunter-stories-rpg-for-3ds-trailer-inside/ http://nintendoenthusiast.com/news/capcom-announces-monster-hunter-stories-rpg-for-3ds-trailer-inside/#comments Sun, 12 Apr 2015 02:46:03 +0000 http://nintendoenthusiast.com/?post_type=news&p=75581

Monster Hunter 4 Ultimate may have just released in North America, but that doesn’t mean Capcom isn’t thinking about ways to expand the Monster Hunter…

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Monster Hunter 4 Ultimate may have just released in North America, but that doesn’t mean Capcom isn’t thinking about ways to expand the Monster Hunter universe. Capcom just recently announced an RPG called Monster Hunter Stories. The game is slated for a Japan release in 2016.

Monster Hunter Stories is a bright and colorful game, which uses animated style graphics that is a bit of a deviation from the traditional Monster Hunter games. No additional details are available, but check out the teaser trailer below to see what Monster Hunter Stories will look like. Let us know in the comments below what you think of this version of Monster Hunter as well.

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The Score: How Many Amiibo is Too Many? http://nintendoenthusiast.com/article/the-score-how-many-amiibo-is-too-many/ http://nintendoenthusiast.com/article/the-score-how-many-amiibo-is-too-many/#comments Sat, 11 Apr 2015 23:02:32 +0000 http://nintendoenthusiast.com/?post_type=article&p=75573

In this week’s episode of the score, we ask at what point there are too many amiibo. In addition, we hear your thoughts on the Zelda…

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In this week’s episode of the score, we ask at what point there are too many amiibo. In addition, we hear your thoughts on the Zelda Wii U delay.

The Score: Episode 79

The Score: What Do You Think About The Zelda Wii U Delay?

To answer this question, head to the comments section below, or to our forums, Miiverse*, Twitter, or even our Facebook page, and have your say!

*To submit a post via any version Miiverse, please create your entry in the Miiverse and export the file via the web version of Miiverse. Then simply attach the picture file to a comment! Please note that the Miiverse post must be a new post created by yourself.


Last week, we asked you…

The Score: Will Nintendo’s New Service Be Paid or Free?

Head below and find out what you had to say…

Our Favorite Responses

I’m okay with it.  The game will be better now and fuller with the new ideas they’re going to incorporate into the game.  I have Splatoon and Xenoblade among others to get this year so I’ll save money, too. :)

 -Purple3DSXL

I don’t tend to get too excited about games until they’re within a couple of months of release and there’s enough footage and preview information around to actually give me something to get excited about.  Zelda WiiU hadn’t hit either of these criteria so it’ll just stay on my ‘Wait & See’ list.  I’d much rather have fun playing the games that are out now rather than stress about games that aren’t … gaming is so much fun, worrying about a game that is over 6 months away is a waste of gaming time.

 -Fluffy_Bunny_Bob

I’m not too torn up about it. Sure I’d like for it to release this year, but delaying it let’s them put more focus on their other big games that are set to release this year. I think it’s a good thing, it doesn’t overcrowd the year.

 -LoganHollis

Disappointed… not angry or anything, I just thought Nintendo had finally found its way past the whole huge delays thing by involving other teams when necessary.  That being said.. I am excited that they are saying they had new concepts to put in place.  Hopefully Nintendo has some surprises at E3 to fill the hole, and hopefully they actually treat Xenoblade Chronicles X the way it deserves to be treated and push it as their HUGE game this holiday, with ads and such… but I doubt it.

 -themightyme

Every Zelda game I remember has been delayed so no surprise! And waiting for them to make the game as good as it can be is worth the wait. I only hope they have another team working on the next Zelda game so we can have one before the end of the nx life cycle

 -Linksy

I actually thought they were being serious about the on-time release this time around. That was foolish of me…

-Elia Pales

Seeing their Zelda release patterns..we all probably expected it. Hell I prefer a more complete and refined product than a rushed one. People are going as far as to say it’s going to be released for Nintendo’s next console though..which I find hard to believe. The Wii U still has 2 more years at least before their next console steps in.

 -Fresnokila

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Bring Ping 1.5+ To Europe via Kickstarter; Asking $700 http://nintendoenthusiast.com/news/bring-ping-1-5-to-europe-via-kickstarter-asking-700/ http://nintendoenthusiast.com/news/bring-ping-1-5-to-europe-via-kickstarter-asking-700/#comments Sat, 11 Apr 2015 18:22:41 +0000 http://nintendoenthusiast.com/?post_type=news&p=75568

Ping 1.5+ was a game that we were pretty fond of at the site, giving it a mostly positive review. The game combines an old-school…

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Ping 1.5+ was a game that we were pretty fond of at the site, giving it a mostly positive review. The game combines an old-school flair with some fun physics puzzle gameplay. Currently, the game is only available in North America, but developer NAMI TENTOU MUSHI is hoping to bring the game to Europe now as well via Kickstarter.

The game is asking for a very modest $700, which will help cover the localization and porting fees to bring the game to the EU eShop. Kickstarter rewards include your name in the game, and of course, a digital copy of the game as well. If you are interested in, check out their Kickstarter page by clicking here.

 

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Ubisoft Wants You To Vote Rayman as Smash Bros DLC http://nintendoenthusiast.com/news/ubisoft-wants-you-to-vote-rayman-as-smash-bros-dlc/ http://nintendoenthusiast.com/news/ubisoft-wants-you-to-vote-rayman-as-smash-bros-dlc/#comments Sat, 11 Apr 2015 16:35:33 +0000 http://nintendoenthusiast.com/?post_type=news&p=75565

Everyone knows the storied history between Ubisoft and Nintendo. To be fair, the company did support the Wii U somewhat decently at the start of…

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Everyone knows the storied history between Ubisoft and Nintendo. To be fair, the company did support the Wii U somewhat decently at the start of the system, but some decisions such as game delays and a pompous CEO soured a lot of Nintendo fans on the company. Rayman is a trophy in Smash Bros, but Ubisoft wants more (shocking I know!)

On the official Rayman Facebook page, an image was doctored up showing the classic character in a Smash Bros universe.

Yesterday’s #RetroRayman revealed! A Raymanized Smash or a Smashified #Rayman? You just might be able to help make that happen… http://bit.ly/1akC449

While Rayman is a cool and iconic character, it may be a hard sell to Wii U owners who feel a bit shafted by the company. Will Rayman make your Smash Bros Ballot, or do you see this as a far fetched idea?

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When Will amiibo Madness End? A Look at Nintendo’s Phenomenon http://nintendoenthusiast.com/article/when-will-amiibo-madness-end-a-look-at-nintendos-phenomenon/ http://nintendoenthusiast.com/article/when-will-amiibo-madness-end-a-look-at-nintendos-phenomenon/#comments Sat, 11 Apr 2015 14:16:44 +0000 http://nintendoenthusiast.com/?post_type=article&p=75561

Everyone loves amiibo! Right? In this video I take a somewhat sarcastic look at Nintendo’s latest juggernaut and try to decipher just how long this…

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Everyone loves amiibo! Right? In this video I take a somewhat sarcastic look at Nintendo’s latest juggernaut and try to decipher just how long this this craze that is sweeping the world will last.

As always, be sure to like the video, subscribe to our channel if you haven’t, and leave me a comment if you enjoyed this look at the madness that is amiibo!

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What To Expect From Nintendo at E3 2015 http://nintendoenthusiast.com/article/what-to-expect-from-nintendo-in-e3-2015/ http://nintendoenthusiast.com/article/what-to-expect-from-nintendo-in-e3-2015/#comments Sat, 11 Apr 2015 11:45:39 +0000 http://nintendoenthusiast.com/?post_type=article&p=75374

Nintendo held with the latest Nintendo Direct and dropped a few big surprises, but due to some of those big announcements, something came to my mind:…

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Nintendo held with the latest Nintendo Direct and dropped a few big surprises, but due to some of those big announcements, something came to my mind: why did they reveal some of those things before E3?

For those who aren’t aware, this year’s E3 will open it’s doors this June 16th until June 18th, which is literally in two months.

What surprises am I’m talking about? One of them is the first trailer of Shin Megami Tensei X Fire Emblem after being teased back in 2012. Then we have the new trailer of Fire Emblem If, the announcement of Fatal Frame V’s localization, the NFC reader for the Nintendo 3DS and well, Lucas in Super Smash Bros. for Nintendo 3DS and Wii U.

None of those things will be released before June, and some of them won’t even be released until 2016, being quite a contradiction of what the Nintendo Direct said it would be about.

Since Nintendo isn’t stupid to release all the big news when the biggest gaming event is pretty close, this means they have a lot of big announcements saved for the event. But what are the announcements? Let’s guess…

e3-2015-article01

Star Fox for Wii U’s announcement
This game was shown during the latest E3, where a small selection of people were able to see it or play it. Basically, it will use both screens to play: the TV will show the classic camera while the GamePad will show the point of view of the cockpit.

It was said it would be finished within one year, and then was confirmed that it would be released before the Wii U installment of the The Legend of Zelda franchise. So while Link’s adventure was delayed, Fox’s one wasn’t.

If the Nintendo Treehouse event is made again for this E3, I bet this game will be the first to be played.

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The other two of Miyamoto’s small games
Better known as the father of Mario and many other Nintendo’s characters, he wasn’t just working on the new Star Fox but also two small games that will make a heavy use of the GamePad.

One is Project: Giant Robot, a game where you control a giant robot against giant enemies and the other Project: Guard, where you control a variety of security cameras attacking enemies that try to attack your base.

e3-2015-article06

A new Pokémon game
Pokémon is quite a popular franchise, but it is also a yearly one. For example, Pokémon Black/White 2 were released in 2012, Pokémon X/Y in 2013 and Pokémon Omega Ruby / Alpha Sapphire last year.

It is hard to guess if it will be a new title with a new generation, a sequel like Pokémon X/Y 2, a re-release Pokémon Z or Beta Sapphire or a remake (of any previous gen). Something I can fully guarantee that is if we don’t see a new release this October or November, next year there will be one.

e3-2015-article03

Project Treasure announcement
Bandai Namco teased this exclusive free to play game a while ago, and it is time to see a trailer or some details about this game.

What is Project Treasure about? Asidefrom  it’s a 4-player action game and its director is Katsuhiro Harada (better known as a director of the Tekken series), we know nothing.

Bandai Namco already have experience with the console, after all they co-developed Super Smash Bros. and worked on Mario Kart 8. (I still don’t understand their lack of support as a third party publisher)

e3-2015-article04

A new trailer of the new The Legend of Zelda
Remember the reason the game was delayed? Well, the developers found new ways to add more content to the game, therefore the reason we are seeing this game later than we wanted.

I think showing some of that new content in a trailer would be epic enough to raise fans’ hype for the game.

e3-2015-article05

The Nintendo 3DS NFC Reader is revealed
It was only shown during the Nintendo Direct, but it stills need to be announced as a hardware accessory. So yeah, release date and price, hoping to not be a retailer exclusive.

For the small picture on the Direct, it is clear it will be a small device that will use batteries and will use the infrared port of the console. Will NFC cards announced too? I doubt it, since it would be better for them if all waves are launched first.

e3-2015-article08

A new Fatal Frame V trailer
Nintendo never used footage from the localized version, but it was announced it would be released this year in North America (Sorry Europe, 2016 for you)

It is one of the big (and mature) Wii U exclusives, so not announcing it with a new trailer (regardless of whether it will be dubbed or not) would be a big mistake.

e3-2015-article09

Another Super Smash Bros. Character
This will be a hard rock for Nintendo 3DS players, but I think Ice Climber’s announcement is a possibility. Why? Because the New Nintendo 3DS should be able to support this duo, and it would work as another (small) reason to buy the upgraded handheld.

A lot would love to see Solid Snake, but Konami support is nonexistent on the Wii U and rather low on the Nintendo 3DS.

Still Nintendo is highly interested in offering new characters, and evidence of that is the Super Smash Bros. Ballot.

e3-2015-article10

Fire Emblem If Details
Something that was shocking for some players was the double release of the upcoming Fire Emblem game, with a third version being released later as DLC. Even if this will be a 2016 release, it would be great if Nintendo announced not just the localization of the title, but also how they will offer the game in the West.

In my opinion, I would love to see both stories in a single $50 physical package.

e3-2015-article11

Shin Megami Tensei x Fire Emblem footage
So far, this highly waited crossover JRPG is a 2015 release only on Japan, so the possibilities to see a North American release this year are really small (mostly considering it is released three months later than Fire Emblem If, and that’s already a 2016 release).

The trailer never shown a lot of footage, so doing it during the event is a great idea. Even if there is no trailer, the Nintendo Treehouse should play it (they played Xenoblade Chronicles X last year after all).

e3-2015-article13

A Nintendo Wii U Free To Play title…
Nintendo already released a bunch of F2P titles for their handheld, so it would be time for doing the same on their home console.

I meant, why there isn’t one yet?

… And Nintendo 3DS F2P titles being localized
There is an awesome F2P game out in Japan that I still don’t get why hasn’t been localized: Collectible Badge Center.

Collectible Badge Center is a game that allows you to win different badges you can use to decorate your Home menu, add icons to yours folders and win free themes. If you though the theme management feature was quite useless here, the reason is because it was really useful on the Japanese continent.

e3-2015-article14

The new Retro Studios game
It was revealed that Retro Studios were working on a new game with a new engine, and it would come for the Wii U.

It is a new Metroid? A home console Luigi’s Mansion? A new IP?
Only time will tell…

e3-2015-article07

Pokkén Tournament Coming To Console
Unlike the Mario Kart games made for arcade machines, this Pokémon fighting game was teased as a possible Wii U release in the future.

And since the console is hungry for new games, this Pokémon fighting game will be a good dish to be served… mostly if the arcade game is not released overseas.

I mean, where else you can fight Lucario vs. Pikachu? Oh…

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More localizations
Fatal Frame V was finally announced to be localized, and I hope Nintendo is still interested to bring more projects from Japan.

The company also helped publishing projects, for example Fantasy Life (and many other titles) from LEVEL-5 and Bravely Default from Square-Enix are two examples of that.


 

I won’t say any games I would like to see localized, since I don’t want to bring myself false hopes, but yeah, more Japanese-only games please.
And that’s all folks, if you think I missed something or want to comment about the reply, I will happily wait for your replies and chat a little. So, what are you expecting for this E3 2015?

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Xenoblade Chronicles X Gets Large Download Packs to Make Disc Run Smoother http://nintendoenthusiast.com/news/xenoblade-chronicles-x-gets-large-download-packs-to-make-disc-run-smoother/ http://nintendoenthusiast.com/news/xenoblade-chronicles-x-gets-large-download-packs-to-make-disc-run-smoother/#comments Fri, 10 Apr 2015 22:53:12 +0000 http://nintendoenthusiast.com/?post_type=news&p=75555

While Xenoblade Chronicles X won’t release until April 29th in Japan, it looks as if some optimization tactics are well underway for the game. A…

The post Xenoblade Chronicles X Gets Large Download Packs to Make Disc Run Smoother appeared first on Nintendo Enthusiast.

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While Xenoblade Chronicles X won’t release until April 29th in Japan, it looks as if some optimization tactics are well underway for the game. A download pack just appeared on the Japanese eShop to help strain on the Wii U system from the disc version of the massive Xenoblade Chronicles X.

Obviously this will eat up some precious hard drive space, and may require some to upgrade their hard drives for the Wii U.

The post Xenoblade Chronicles X Gets Large Download Packs to Make Disc Run Smoother appeared first on Nintendo Enthusiast.

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