Nintendo Enthusiast http://nintendoenthusiast.com Nintendo Wii U, 3DS News, Reviews, Games Mon, 31 Aug 2015 04:00:20 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.4 Metroid: Other M – 5 Years Later http://nintendoenthusiast.com/article/metroid-other-m-5-years-later/ http://nintendoenthusiast.com/article/metroid-other-m-5-years-later/#comments Mon, 31 Aug 2015 04:00:20 +0000 http://nintendoenthusiast.com/?p=80460

It didn’t have to be this way.  Not really. The launch of the first proper third-person 3D entry in the adventures of Samus Aran (as…

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It didn’t have to be this way.  Not really.

The launch of the first proper third-person 3D entry in the adventures of Samus Aran (as opposed to Metroid Prime’s first-person 3D adventures) could have turned out much differently.  When Metroid: Other M released five years ago, it didn’t have to create a storm of controversy wholly incommensurate with its content.  Then again, perhaps it did; if the recent unveiling of Federation Forces taught us anything, it’s that certain loud members of the Metroid fanbase have somewhat narrower tastes (to be kind).  It may have been too much to hope that the gameplay template of Other M, its unique skeletal framework and avant-garde musculature, would garner in-depth analysis.

Why should it have, you might ask?  Well, there simply aren’t that many 3D third-person sidescrollers that turn into standard behind-the-back, third-person 3D action games.  That are also platformers.  And first-person shooters.  And melee-brawling, pixel-hunting detective games with isometric perspectives and arena fights.  Until the perspective changes yet again and flips the script.  Which is all handled with a simplified control scheme that wouldn’t feel out of place on an NES, while still feeling as modern (albeit quirky) as anything of recent vintage.

Metroid™ Other Mi_25030

Still quite a looker, too.

No, instead the gaming media decided to psychoanalyze Samus.  Of course, this was despite there not being much difference between her portrayal in Other M and her portrayal in Fusion, which conveniently wasn’t ever a problem before.  The idea of what Metroid is and what it could be narrowed and calcified at some indeterminate point in the past.  Maybe it’s because a generation of gamers grew up with Retro’s amazing Prime Trilogy, with a plot delivered mostly through logbooks, with a protagonist who never spoke.  The memory of Super Metroid, with its narrated opening of a wide-eyed and dramatic Samus, had faded, and the greater character depths explored in Fusion were shelved in the shadow of the mighty Prime.  It seems the only appropriate explanation, as the larger gaming media ran fanfic parading as canon, even though it wasn’t really accurate.

The diehards knew the history of the series, of course.  That didn’t necessarily help, though.  Not when director Yoshio Sakamoto refused to hold many hands for the unfamiliar and uninitiated.  That some people are still confused about the infamous Ridley scene is not all their fault – a generation of gamers didn’t know that the Primes occurred long ago in the Metroid timeline (between the original and Return of Samus), or that Samus’s reaction to the clone of Ridley was mostly due to the fact that the real Ridley died on Zebes in Super Metroid (seeing what appears to be a ghost – one that happened to eat your family – is a touch shocking, I’m sure you’d agree).  Examining the psyche of a lonely bounty hunter was always a dicey proposal, though, and some of the painfully earnest dialog may have needed either an editor or a better localization team.  You could charitably say that Sakamoto-san’s plot might work as an anime space opera, but it’s included in an action videogame.  Directors with a vision make beautiful work, but they also occasionally examine a young Anakin Skywalker before his fall, much to the consternation of everyone who wasn’t listed as director of American Graffiti.  It’s the art creator’s prerogative, of course.  But, perchance, what happens in the suit, behind the mask, is sometimes best left unsaid.

metroid-other-m_03

On the other hand, what happens when pressing buttons on a controller is best remembered.  The only thing truly “new” about Metroid: Other M was that it was the first Metroid to attempt the third-person gameplay mechanics of Super Metroid in a three-dimensional space.  Prime dodged the problem of an acrobatic heroine by changing the perspective; it worked extraordinarily well in its chosen style, but that meant trading the flashy, arcade-y brilliance of Super Metroid with a much more methodical approach.  Other M tackled the missing agility of the Primes head-on.  Now, on its fifth anniversary, it’s worth replaying to feel just how different it is, how utterly alien it feels compared to Retro’s games.  Samus moves briskly, dodges gracefully, and jumps with the speed and precision of a guided missile.  The entire experience is framed by clever camera work, until you switch to first person mode and see a game the feels quite unlike the one you were playing only moments earlier.  Many developers have hinted before about melding two completely different game genres into one finished product.  Judging by critical reaction to Devil’s Third, Team Ninja and Nintendo SPD might be the only ones who have done it so successfully.

There still isn’t anything else exactly like Other M.  It’s a bizarre mongrel, a 3D game that controls like a 2D game.  A 3D game that feels like a 2D game.  There may not ever be anything else like it ever again.  It’s possible that Nintendo has already missed their best chance to correct some of the game’s ills – the Wii U’s GamePad was an ideal candidate (instead of being a “turret mode,” the first-person mode could have been made mobile and controlled with dual analog, while third-person movement could have been left on the D-pad), and who knows what the folks in Kyoto have in mind for their next console?

Five years later, and after yet another Metroid fandom freakout, it’s worth popping Metroid: Other M into your Wii U today.  It’s a game worth considering on its own terms (just as Federation Force is worth looking at with a fresh set of eyes).  It will never cease to have its critics, but you know what?  Every disruptive, different piece of entertainment and art does, too.

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Get a Refurbished 2DS for $60 from Nintendo http://nintendoenthusiast.com/news/get-a-refurbished-2ds-for-60-from-nintendo/ http://nintendoenthusiast.com/news/get-a-refurbished-2ds-for-60-from-nintendo/#comments Mon, 31 Aug 2015 03:16:53 +0000 http://nintendoenthusiast.com/?post_type=news&p=80462

Looking for an inexpensive way to play 3DS and DS titles? Nintendo’s online store has you covered. With the 2DS getting a price drop of…

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Looking for an inexpensive way to play 3DS and DS titles? Nintendo’s online store has you covered. With the 2DS getting a price drop of $99 at retailers, Nintendo has decided to up the ante and offer refurbished 2DS consoles via their website for just $60.

At that price, it may be worthwhile to pick up a refurbished unit just as a back up. The 2DS has been an interesting alternative to the 3DS, and with a low price point, could end up selling out quickly on Nintendo’s online store. Will you be picking up a 2DS? Let us know in the comments section below.

 

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Vs. Excitebike Hits Wii U VC Tomorrow http://nintendoenthusiast.com/news/vs-excitebike-hits-wii-u-vc-tomorrow/ http://nintendoenthusiast.com/news/vs-excitebike-hits-wii-u-vc-tomorrow/#comments Sun, 30 Aug 2015 23:53:08 +0000 http://nintendoenthusiast.com/?post_type=news&p=80456

Vs. Excitebike was a Famicom-only version of the classsic game Excitebike. Vs. Excitebike added many new courses to the classic Excitebike gameplay, along with the…

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Vs. Excitebike was a Famicom-only version of the classsic game Excitebike. Vs. Excitebike added many new courses to the classic Excitebike gameplay, along with the always awesome 2 player mode. Aside from that, Vs. Excitebike also allowed players to save their courses even when the game was turned off, so you could share them with friends at any time.

Nintendo of America announced today via Twitter that this previously Japanese-only title would be hitting the Wii U eShop tomorrow, August 31st.

Will you be picking up Vs. Excitebike tomorrow? Let us know in the comments below!

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Xenoblade Chronicles X Special Edition Sold Out on Amazon; #1 Selling Game Overall http://nintendoenthusiast.com/news/xenoblade-chronicles-x-special-edition-sold-out-on-amazon-1-selling-game-overall/ http://nintendoenthusiast.com/news/xenoblade-chronicles-x-special-edition-sold-out-on-amazon-1-selling-game-overall/#comments Sun, 30 Aug 2015 19:02:23 +0000 http://nintendoenthusiast.com/?post_type=news&p=80452

Yesterday Nintendo of America announced that Xenoblade Chronicles X would be getting a Special Edition in North America, containing many goodies. Buyers of the Special…

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Yesterday Nintendo of America announced that Xenoblade Chronicles X would be getting a Special Edition in North America, containing many goodies. Buyers of the Special Edition would receive the game, an art book, a custom USB drive with soundtrack, and more for just $89.99 Pre-orders went up on Amazon yesterday and have already sold out.

More interestingly enough, this catapulted Xenoblade Chronicles X Special Edition to the #1 Best Selling Game on Amazon as well. Obviously a lot of collectors are showing interest in this special version of Xenoblade Chronicles X. Did you manage to pre-order a copy for yourself? Let us know in the comments below.

 

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Xenoblade Chronicles X Special Edition Showcased; And it’s Amazing! http://nintendoenthusiast.com/news/xenoblade-chronicles-x-special-edition-showcased-and-its-amazing/ http://nintendoenthusiast.com/news/xenoblade-chronicles-x-special-edition-showcased-and-its-amazing/#comments Sat, 29 Aug 2015 22:52:22 +0000 http://nintendoenthusiast.com/?post_type=news&p=80444

Nintendo of America seems to sometimes shy away from special and limited editions of games, such as with Fatal Frame or the Nintendo World Store…

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Nintendo of America seems to sometimes shy away from special and limited editions of games, such as with Fatal Frame or the Nintendo World Store only Hyrule Warriors, but it seems they are doing it right with Xenoblade Chronicles X.

Today during PAX Prime, Nintendo announced that the Xenoblade Chronicles X Special Edition is coming to North America for $89.99. What does that price get you? Aside from the obvious copy of Xenoblade Chronicles X, consumers will also get an artbook with over 100 pages of art, a custom USB drive with a soundtrack of 10 songs, and a matted art card.

The collection looks amazing and is sure to be a hot item among Nintendo fans. Will you be picking up the Xenoblade Chronicles X Special Edition? Let us know in the comments below.

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Disney XD and Nintendo Partner Up for a Replay of the Nintendo World Championships in September http://nintendoenthusiast.com/news/disney-xd-and-nintendo-partner-up-for-a-replay-of-the-nintendo-world-championships-in-september/ http://nintendoenthusiast.com/news/disney-xd-and-nintendo-partner-up-for-a-replay-of-the-nintendo-world-championships-in-september/#comments Sat, 29 Aug 2015 19:42:09 +0000 http://nintendoenthusiast.com/?post_type=news&p=80441

Fun-play.

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Disney and Nintendo are two companies that are often compared to each other due to their similarities. They also have a pretty decent business relationship, as you can find a lot of Nintendo commercials being featured on their channels. That makes it no surprise that the a 30 minute TV special of a replay of the Nintendo World Championships will be featured on the Disney XD network; a channel that’s geared towards adolescents and  fairly young adults — which is the exact category that represents a lot of gamers.

The TV special will show highlights from the event that  was held back in June, right before Nintendo’s  E3 presentation. The program will be airing on Wednesday, September 16th at 8PM EST.

If you didn’t catch it then, now you have a chance to do so!

[SOURCE]

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Watchup News App has Appeared Out of Scenic Nowhere on the Wii U eShop http://nintendoenthusiast.com/news/watchup-news-app-has-appeared-out-of-scenic-nowhere-on-the-wii-u-eshop/ http://nintendoenthusiast.com/news/watchup-news-app-has-appeared-out-of-scenic-nowhere-on-the-wii-u-eshop/#comments Sat, 29 Aug 2015 19:31:50 +0000 http://nintendoenthusiast.com/?post_type=news&p=80437

Breaking news tonight — this is a brand new channel you had no idea about.

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Nintendo has been pretty good at keeping users posted on new additions to the ever-expanding eShop; however this one seems to have missed the announcement bus.

The Watchup News app has made a surprise appearance on the Wii U eShop today, 2 days after the usual North American eShop updates. The service allows users to watch videos about news. It builds a newscast that’s tailor-made for each user from different news channels locally, nationally and internationally.

It also takes advantage of the console’s dual-screen capabilities, by allowing users to have the newscasts play continuously on the TV screen, while they browse through a list of related articles on the Gamepad’s screen.

The app is completely free to download, so if you’re curious, hop on over to the Wii U eShop right now and give it a go!

[SOURCE]

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No Console is an Island http://nintendoenthusiast.com/article/no-console-is-an-island/ http://nintendoenthusiast.com/article/no-console-is-an-island/#comments Fri, 28 Aug 2015 23:34:40 +0000 http://nintendoenthusiast.com/?post_type=article&p=80223

Is Nintendo making a console that dominates its generation in every way possible or even desirable? Maybe all systems need companions.

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Ever since the first elementary school students got into an argument over who’s dedicated Pong console was better during the 1970s, console wars have been a part of gaming. In the internet age, this behavior is seen as taboo. Saying a console is better in every way, especially if you consistently say the same company’s consoles are the perfect ones, will not be well received by most people in the gaming community. Now, the obvious conclusion to reach from this is that there isn’t a perfect console that can carry a generation all by itself. Unfortunately, that message does not seem to have sunk in for a large number of gamers. The desire for a system that carries its entire generation, or more specifically anger at Nintendo systems for not doing that, has gotten a firm hold on the gaming community.

The desire for any system to dominate the console market to the point where you aren’t missing out on much by being a single console owner is simply unrealistic. The last time you could make an argument that it happened was during the Nintendo Entertainment System’s dominance in the third generation (and there are still plenty of Sega Master System fans who would argue this), and those circumstances are unlikely to ever be replicated. The console market had to be burned to the ground for the NES to secure such a strong hold on it, and even if that could happen again, would you really want it to? Recreating NES level dominance wouldn’t be as simple as Nintendo making the best selling console again, the Wii achieved that, and third parties still refused to give it full support. Even strong third party support wouldn’t be enough, as the Super Nintendo Entertainment System had the most third party support of its generation but still fought a close console war where the Sega Genesis managed to get its own lineup of big exclusives. Wii U outselling Playstation 4 would not make it the only system you needed; even changing the timeline so that Nintendo and Sony never stopped working together would be unlikely to.

The fate of abandoned Atari 2600 cartridges, the kind of of industry devastation that created the Nintendo Entertainment System’s dominance.

A healthy video game market requires competition, or rather, it creates competition. If one console is successful, there are going to be other companies who want in on that success. The only way for there to be competition is for the major platforms to offer something the others don’t (the alternative is nearly identical systems throwing money at third parties to inconvenience owners of the other system). If two of the three current video game console manufacturers surrendered and the remaining console got everything, it wouldn’t take long for a new challenger to appear. We are going to have multiple consoles as long as we have consoles, no matter how well Nintendo does.

Now that I’ve hopefully explained why one perfect console (or platform, PC gaming is not exempt from this) isn’t plausible, let’s move onto something a little more Nintendo focused. The idea that Nintendo consoles are submissive “companion systems” has been popular recently, and I think viewing them as such is underselling them. Looking at the current and previous generation, Nintendo systems have a fantastic synergy with your third party machine of choice. As Playstation, Xbox, and Steam become more and more similar in game lineup, the fact that Nintendo relies on genuine exclusives makes them an increasingly obvious choice for anyone who plans to have more than one system during a generation. Nintendo consoles missing out on games that the other two consoles and PC share seems to trigger either bullying or a feeling of victimization (depending on whether you like Nintendo), but once you accept that you need more than one system per generation, there’s really no reason for it to. If you own any two home platforms this generation, you will get most third party games. But nothing besides a Wii U will get you Nintendo’s console games. If you aren’t obsessing over the idea of one master console that can do everything, Wii U is actually playing a vitally important role for multi-console owners. It’s time to stop viewing the glass as half empty: instead of being upset that Nintendo doesn’t provide everything, be happy that they provide something no one else does.

Some of the series you need a Nintendo system to play.

I realize that what I’ve said so far sounds more like I’m defending the idea of Nintendo making companion systems than explaining why their systems shouldn’t be viewed as such. Well, I think that instead of simply giving you some extra games while you play an endless stream of quality third party games on non-Nintendo systems, the Wii and Wii U have actually done a great job of taking the reigns when third parties are adjusting to generational changes, and vice versa. There were severe growing pains in the early seventh generation for developers making their first HD games. During this time period, the Wii’s first party games and more reasonably budgeted lesser known third party games contributed more than a supporting role. When Wii support started drying up while Nintendo prepped for Wii U, and while Wii U struggled with its own HD growing pains near the start of its life, the HD seventh-gen consoles had hit their stride. Right as seventh-gen third party support started drying up and eighth-generation growing pains started to hit third parties, the Wii U came into its own and carried its generation in late 2013 and the entirety of 2014. Even if we assume the worst case scenario for Wii U (barely any 2016 games as Nintendo prepares for NX), it’s just Nintendo and the third party platforms covering each other again. Wii U might feel like a companion system in 2016, but that doesn’t mean it was nothing more in the big picture.

Give console peace a chance.

There is simply too much that will be missed for a dedicated gamer to confine themselves to one system. Once you accept this and don’t have to worry about one system satisfying your hunger for games, it becomes much easier to appreciate the role Nintendo consoles play. The gloom and doom that dominates many parts of the gaming community (whether it’s Nintendo consoles lacking third party games, or other systems lacking genres and feel to games that Nintendo specializes in) is much less overwhelming if you have all of gaming available to you. Instead of viewing Nintendo consoles being companions as an insult, embrace that with multiple systems being “companions” to each other, gaming will be a much happier experience for you.

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Saber Rider and the Star Sheriffs Hits Kickstarter; 3DS in Basegoal, Wii U Stretch Goal http://nintendoenthusiast.com/news/saber-rider-and-the-star-sheriffs-hits-kickstarter-3ds-in-basegoal-wii-u-stretch-goal/ http://nintendoenthusiast.com/news/saber-rider-and-the-star-sheriffs-hits-kickstarter-3ds-in-basegoal-wii-u-stretch-goal/#comments Fri, 28 Aug 2015 21:51:13 +0000 http://nintendoenthusiast.com/?post_type=news&p=80417

Saber Rider and the Star Sheriffs was a cartoon series from the 1980’s that was met with critical acclaim for it’s polished animation, over the…

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Saber Rider and the Star Sheriffs was a cartoon series from the 1980’s that was met with critical acclaim for it’s polished animation, over the top characters, and fun story lines. After a 52 episode run, the show faded into obscurity, until now.

A team of game developers, including B+ Games (Bit Boy!! Arcade) have grouped together create a game based on Saber Rider and the Star Sheriffs. A 3DS version is a lock if the Kickstarter meets initial funding, and a Wii U stretch goal isn’t too far behind. Check out the video below to get a glimpse at what the game is looking like and check out the awesome 80’s cartoon style that Saber Rider and Star Sheriffs is offering. To pledge to their Kickstarter, click here.

 

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Nintendo Open to More Third Party and Indie Character Amiibo http://nintendoenthusiast.com/news/nintendo-open-to-more-third-party-and-indie-character-amiibo/ http://nintendoenthusiast.com/news/nintendo-open-to-more-third-party-and-indie-character-amiibo/#comments Fri, 28 Aug 2015 20:31:44 +0000 http://nintendoenthusiast.com/?post_type=news&p=80414

With the announcement of the Shovel Knight amiibo last night at PAX Prime during Nintendo’s Nindies at Night presentation, it marked the first time that…

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With the announcement of the Shovel Knight amiibo last night at PAX Prime during Nintendo’s Nindies at Night presentation, it marked the first time that an indie character had become an amiibo figure. While this may be the first time, it appears that it won’t be the last.

In a recent interview with Damon Baker of Nintendo of America, he stated that Nintendo was open to the idea of more indie character and third party character amiibo. With amiibo being such a highly collectible line right now, it would make sense for third party companies and indie companies looking to stand out from the crowd to start looking at amiibo as a way to improve both notoriety and profits.

What amiibo characters would you like to see? Let us know in the comments.

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