Nintendo Enthusiast http://nintendoenthusiast.com Nintendo Wii U, 3DS News, Reviews, Games Wed, 27 May 2015 14:16:48 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.2 Splatoon Review for Wii U – Shooting Done Nintendo Style http://nintendoenthusiast.com/review/splatoon-review-for-wii-u-shooting-done-nintendo-style/ http://nintendoenthusiast.com/review/splatoon-review-for-wii-u-shooting-done-nintendo-style/#comments Wed, 27 May 2015 14:00:16 +0000 http://nintendoenthusiast.com/?post_type=review&p=77005

Splatoon is one of Nintendo’s most ambitious games ever. Nintendo has never been known for being masters of online gaming, but Splatoon looks to break that…

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Splatoon is one of Nintendo’s most ambitious games ever. Nintendo has never been known for being masters of online gaming, but Splatoon looks to break that image by offering online competitive shooting on Nintendo’s home console. So does Nintendo hit the mark set by other shooting games or is Splatoon an entity of its own in the shooting genre?

Splatoon has you taking the role of a “kid” who can turn into a “squid”. You don’t use bullets in Splatoon, instead using ink to cover areas or take down your opposition. The shooting genre usually focuses on strictly taking out opponents or capturing points on a map, but Splatoon’s main online mode, “Turf War”, focuses on covering the most area with your team’s paint. At the end of the 3 minute round, the team with the most paint coverage on the map wins. Your participation and kills turn into experience points to level up, and money which is then used to customize your characters.

Let’s get the negative aspects of the online play out of the way. At launch, there are only 5 maps and 2 game modes: Turf War and Ranked. Ranked is unlocked at level 10, which makes Turf War the only accessible mode to play at launch. What’s more is that the 5 maps are rotated on a real-time clock every 4 hours, so if you start on the first hour, you are stuck with 2 maps throughout. The game also offers no voice-chat to communicate with teammates or custom matches with friends, which is odd considering this is 2015.

On paper, it might seem like Splatoon is an incomplete online experience. Nintendo has openly stated that the game will be getting free DLC throughout the Summer, and in August will be receiving a huge free content boost with more modes, maps, and the ability to create custom game types with your friends, which is a great and welcome addition, but doesn’t necessarily help the stigma that some have with Splatoon being a bit rushed.

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With that being said, the positives in Splatoon’s online more than make up for any initial shortcomings. The game runs at a smooth 60FPS with little to no lag online. Out of literally hundreds of matches I can only think of 3 to 4 games where I experienced any lag, and it was always a non-issue mid match. While the 5 levels appear to be paltry in terms of amount of content, I never really felt bored with the maps because of the sheer diversity that Turf War offers to the player themselves. Since the focus is mostly on painting areas to win the match, the levels themselves actually take a backseat to the gameplay mechanics which is something I don’t recall ever experiencing in an online shooter. Want to hide out in your team colors ink and sabotage an enemy? You can. Want to focus on just holding down one section of the map? No problem. While the game lacks voice-chat, I never really felt the need for it while playing with random people thanks to the GamePad use.

The GamePad is simple in this game, but effective. While playing online, your map is the screen, which shows real time coverage of areas. Also, at any time if you see an area being taken over and you have a teammate near by, you can simply touch their name or location on the map and fly through the air to rescue them. While voice-chat would be fantastic for when you can play custom modes, and should be available when playing with a friend, the lack of it in random Turf War never deterred my experience due to the simple but clever GamePad usage.

Splatoon also is a bit limited in control schemes, which is strange considering how the Wii U utilizes a wide variety of control options. The GamePad is required when playing, and while I’m very comfortable using only the GamePad, this could be off putting to others. You can control the layout to either be a traditional dual-stick shooter, or use Gyro-controls with the GamePad. I personally used Gyro-controls the entire time with Splatoon, starting from the first Global Test Fire, and found myself enjoying it and being able to control with precision.

Weapon variety is also pleasantly hefty in Splatoon as well. While the Global Test Fire only had 4 weapons to choose from, there are a ton of weapons to use online all with unique abilities. From standard shooting weapons to paint rollers, there’s a wide variety of main and side weapons to use, with some of the side weapons – such as creating a fountain to block enemy paths – being very unique. Your “Inkling” is also fully customizable and gives you unique abilities. You can change your character’s hat, clothing, and shoes, and each article of clothing offers a new addition to your character’s skill set, such as increased defense. It makes for a riveting and exciting experience online while trying to find and assemble the best layout for your character.

While Splatoon’s emphasis is very much on online multiplayer, there is a single player campaign that shouldn’t be overlooked. Single player pits your inkling against a swarm of Octo’s, better known as the bad guys in the game. This section is broken down into levels and a main hub world. You can access any level inside of the hub world you are on at any given time, with the main goal being to rescue Zapfish captured by your adversaries. Each level is fun and unique, with sub-bosses and end of world bosses, and it actually has a strong emphasis on platforming along with the standard taking out of enemies. It doesn’t feel like a tacked on experience at all, as some single player campaigns in shooting games do.

Rounding out the single player modes are available amiibo challenges, unlocked by using Splatoon-themed amiibo in game. Each character unlocks an additional 20 challenges which adds a good bit more content to the game. The negative aspect would be the need to purchase the amiibo, which some can view as a pay-wall for content. As it is completely optional, I didn’t have an issue with it, but I can see how some people may.

Walleye Warehouse

Walleye Warehouse

In terms of local multiplayer, there is a Battle Dojo mode that has you and a friend competing against each other. In this mode, one player uses the GamePad and one uses a Wii U Pro Controller, Wii Classic Controller, or Wii Classic Controller Pro and the TV. The goal is to pop balloons before your opposition does, with the winner being whoever gets to 30 points or who has the most at the end of the 3 minutes. It’s not a mode that will have you coming back for more over and over, but it’s a nice diversion. It would have been nice to have local split-screen multiplayer, which is an odd oversight for this game.

Many fans wanted Splatoon to be Nintendo’s answer to Halo or Call of Duty, and I don’t know if that is fair. If you are expecting that, Splatoon might not be the game for you. Splatoon is to shooters what Mario Kart was to racers: it emphasizes pick up and play fun. It’s a fun and lighthearted game with some great mechanics and focus on elements of the shooting genre that have never been looked at the same way before. The world is alive with color and paint and is a treat for the eyes. While the initial amount of maps and modes may be deterring, the sheer fun of the game manages to outshine any strong negative feelings I had. It’s not a perfect game, but it’s fun: plain and simple.

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Slightly Mad Studios Gives Statement on Project CARS Wii U Version http://nintendoenthusiast.com/news/slightly-mad-studios-gives-statement-on-project-cars-wii-u-version/ http://nintendoenthusiast.com/news/slightly-mad-studios-gives-statement-on-project-cars-wii-u-version/#comments Wed, 27 May 2015 13:51:00 +0000 http://nintendoenthusiast.com/?post_type=news&p=77042

Project CARS has had a tumultuous series of events with the Wii U version of the game. Slightly Mad Studios has all but cancelled the…

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Project CARS has had a tumultuous series of events with the Wii U version of the game. Slightly Mad Studios has all but cancelled the Wii U version, which is leaving a very sour taste for some gamers. One of the questions about the Wii U version is the funding that was given towards the game initially, and how Wii U owners helped with that funding. Slightly Mad Studios released a statement on that matter today:

Project CARS/Weapons of Mass Development opened funding initially as a Free to Play PC only Racing game. This is when the bulk of the funding arrived. Funding was closed late 2013.

By vote of the members, it changed to a boxed product PC/Xbox 360/PS3 and ‘maybe Wii U’ game. It was always ‘maybe’ as we had no knowledge of the system.

It was again changed, by vote of the members, to a PC/Xbox One/PS4 next gen game with still ‘maybe Wii U’ and Steam OS. The funding, as I said above, was closed long before this.

We still haven’t given up on Wii U 100% but if we can’t make it work we will move to the next Nintendo machine.

We interviewed Andy Tudor of Slightly Mad Studios in early 2014, and he assured that the Wii U version was running fine at that time. Obviously Project CARS is a very graphically intense game, so it may have exceeded the Wii U’s capabilities. How do you feel about the situation? Let us know in the comments.

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Bloodstained: Ritual of the Night Officially Gets Wii U Stretch Goal http://nintendoenthusiast.com/news/bloodstained-ritual-of-the-night-officially-gets-wii-u-stretch-goal/ http://nintendoenthusiast.com/news/bloodstained-ritual-of-the-night-officially-gets-wii-u-stretch-goal/#comments Wed, 27 May 2015 01:30:27 +0000 http://nintendoenthusiast.com/?post_type=news&p=77030

Bloodstained: Ritual of the Night is the spiritual successor to Castlevania currently on Kickstarter, but it appeared a Wii U version was not attainable due…

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Bloodstained: Ritual of the Night is the spiritual successor to Castlevania currently on Kickstarter, but it appeared a Wii U version was not attainable due to the game running on the Unreal 4 Engine. While some speculation has been given, it finally is confirmed that a 3 million dollars, the game will be coming to the Wii U.

That’s right: You’ve blown our expectations so far out of the water that we’re ready and able to get started on a Wii U version.

During the campaign all of us who’ve been working to make Bloodstained a reality have been really touched by how many of you thanked IGA and the team for keeping stretch goals and tiers realistic. Kickstarters aren’t just a way to sell merchandise and games, after all: They’re a way to fund the development of the game we all want to play.

The game will be handled by Armature Studio, which is a new studio compiled of people who worked on the original Metroid Prime, so they have a good pedigree behind them. To pledge to the Kickstarter campaign, be sure to click here.

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Nintendo Tried to Make Humble Bundle Global, Will “Get There Eventually” http://nintendoenthusiast.com/news/nintendo-tried-to-make-humble-bundle-global-will-get-there-eventually/ http://nintendoenthusiast.com/news/nintendo-tried-to-make-humble-bundle-global-will-get-there-eventually/#comments Wed, 27 May 2015 00:37:02 +0000 http://nintendoenthusiast.com/?post_type=news&p=77011

According to a recent tweet from Damon Baker, of Nintendo, the company tried very hard to make the Humble Bundle a global bundle. Unfortunately, after…

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According to a recent tweet from Damon Baker, of Nintendo, the company tried very hard to make the Humble Bundle a global bundle. Unfortunately, after months of trying, the company had to opt for it being North American only. Fortunately, Baker did leave some hope for fans.

What does eventually mean? Is this not the only Nindie Humble Bundle? Damon Baker makes it sound like there are more bundles to come, and that the future ones will probably be worldwide!

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Target Bans Resellers from Purchasing Amiibo http://nintendoenthusiast.com/news/target-bans-resellers-from-purchasing-amiibo/ http://nintendoenthusiast.com/news/target-bans-resellers-from-purchasing-amiibo/#comments Tue, 26 May 2015 22:07:50 +0000 http://nintendoenthusiast.com/?post_type=news&p=77009

According to a new statement from Target, the company has banned the purchasing of amiibo by resellers. Unfortunately, Target has no true way to enforce…

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According to a new statement from Target, the company has banned the purchasing of amiibo by resellers. Unfortunately, Target has no true way to enforce this policy; however, the company will utilize buying limits to prevent scalpers from purchasing excessive numbers of amiibo. This Friday, customers will only be able to buy two of each type of amiibo per person.

At Target, we put our guests first and are committed to offering a convenient shopping experience. In order to ensure we have the inventory of products to meet our guests’ needs, we recently established a new policy that reserves Target the right to prohibit purchases to resellers. It is not a new policy for Target to reserve the right to limit quantities on orders. Guests will be notified at the time of purchase if quantity limits will be applied.

The fourth wave of amiibo, along with Splatoon and Silver Mario amiibo will launch on May 29th.

 

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Nintendo To Restock 100,000 Amiibo in Spain http://nintendoenthusiast.com/news/nintendo-to-restock-100000-amiibo-in-spain/ http://nintendoenthusiast.com/news/nintendo-to-restock-100000-amiibo-in-spain/#comments Tue, 26 May 2015 22:01:51 +0000 http://nintendoenthusiast.com/?post_type=news&p=77004

According to a new press release from Nintendo of Spain, the country will see a restock of 100,000 amiibo. There are 36 amiibo getting restocks,…

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According to a new press release from Nintendo of Spain, the country will see a restock of 100,000 amiibo. There are 36 amiibo getting restocks, which comes out to an average of 2,777 figures for each type of amiibo. Some notable amiibo taking part in this restock are Marth, Villager, and Shulk.

Unfortunately, we have yet to see a decent re-stock in North America. Ike and Marth were both recently got re-stocks before quickly selling out. Some amiibo, such as Villager, are still selling on secondary markets for nearly $100.

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There Is Now a Humble Bundle for Nintendo Indies! http://nintendoenthusiast.com/news/humble-nindie-bundle-pay-what-you-want-for-nintendo-indies/ http://nintendoenthusiast.com/news/humble-nindie-bundle-pay-what-you-want-for-nintendo-indies/#comments Tue, 26 May 2015 18:25:34 +0000 http://nintendoenthusiast.com/?post_type=news&p=76998

The Humble Bundle has launched an all new bundle just for Nintendo indie games. Moreover, these indie games are not just run-of-the-mill shovelware titles, the…

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The Humble Bundle has launched an all new bundle just for Nintendo indie games. Moreover, these indie games are not just run-of-the-mill shovelware titles, the games offered in this Humble Bundle are high quality and absolutely worth owning.

You can pay what you want for Guacamelee on Wii U, Woah Dave on 3DS, and Mighty Switch Force on 3DS. Pay more than the average and you also get Moon Chronicles (3DS), OlliOlli (3DS./WiiU), and The Fall (WiiU). If you pay more than $10, then you also get Stealth Inc 2 (WiiU) and SteamWorld Dig (3DS/WiiU). There will also be even more games added in the future.

Honestly, if you have not bought this bundle yet, what the heck are you waiting for! Get a great deal and support Nintendo developers at the same time!

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UK Retailer Asda Stops Selling Nintendo Products http://nintendoenthusiast.com/news/uk-retailer-asda-to-stop-selling-nintendo-products/ http://nintendoenthusiast.com/news/uk-retailer-asda-to-stop-selling-nintendo-products/#comments Tue, 26 May 2015 18:05:47 +0000 http://nintendoenthusiast.com/?post_type=news&p=76995

Within 8 weeks time, the UK retailer Asda will no longer sell any Nintendo products. This move includes the discontinuation of Wii U, 3DS, DS,…

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Within 8 weeks time, the UK retailer Asda will no longer sell any Nintendo products. This move includes the discontinuation of Wii U, 3DS, DS, and Wii games and consoles. The retailer apparently stopped selling the Wii U back in 2013, but this new move completely cuts Nintendo products off from the Asda market.

There was no official reason given for this new decision, and Nintendo has yet to make a statement on the decision. The UK is generally known to be a weaker market for Nintendo compared to the rest of Europe, so this decision is perhaps tied to low sales in the country.

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Etrian Odyssey 2 Untold: The Fafnir Knight Announced for Europe http://nintendoenthusiast.com/news/etrian-odyssey-2-untold-the-fafnir-knight-announced-for-europe/ http://nintendoenthusiast.com/news/etrian-odyssey-2-untold-the-fafnir-knight-announced-for-europe/#comments Tue, 26 May 2015 17:59:44 +0000 http://nintendoenthusiast.com/?post_type=news&p=76993

Etrian Odyssey 2 Untold: The Fafnir Knight has been announced for release in Europe. The game will launch next year, on February 12th, 2016. The…

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Etrian Odyssey 2 Untold: The Fafnir Knight has been announced for release in Europe. The game will launch next year, on February 12th, 2016. The game is a remake of the original DS title Etrian Odyssey 2, and includes bonus content as well as an all-new story for fans to experience. The game features accessible modes for new players, but also features challenge within its dungeons for more experienced gamers.

Etrian Odyssey 2 Untold: The Fafnir Knight is scheduled for launch in North America this year, on August 4th, 2015.

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Project Cars Barely Runs on Wii U, May Release on NX http://nintendoenthusiast.com/news/project-cars-barely-runs-on-wii-u-may-release-on-nx/ http://nintendoenthusiast.com/news/project-cars-barely-runs-on-wii-u-may-release-on-nx/#comments Tue, 26 May 2015 17:46:53 +0000 http://nintendoenthusiast.com/?post_type=news&p=76991

According to new posts on the Project CARS forum, the game is in really bad condition on the Wii U. Reportedly, the title is running at…

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According to new posts on the Project CARS forum, the game is in really bad condition on the Wii U. Reportedly, the title is running at about 23 frames per second at 720p, and the developers are very unsure about whether they can get the frame rate up to 30 fps, let alone 60 fps. The developer did mention that Slightly Mad Studios is looking into releasing Project CARS on Nintendo’s next home console.

Prospects for Project CARS on Wii U are looking rather grim. The game has seen many delays for the console, and the future of the project is currently unknown.

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