Nintendo Enthusiast http://nintendoenthusiast.com Nintendo Wii U, 3DS News, Reviews, Games Fri, 27 Mar 2015 23:19:19 +0000 en-US hourly 1 http://wordpress.org/?v=4.1.1 Double Take: Zelda Wii U Was Delayed, And That’s Awesome http://nintendoenthusiast.com/article/double-take-zelda-wii-u-was-delayed-and-thats-awesome/ http://nintendoenthusiast.com/article/double-take-zelda-wii-u-was-delayed-and-thats-awesome/#comments Fri, 27 Mar 2015 23:03:33 +0000 http://nintendoenthusiast.com/?post_type=article&p=74783

Zelda Wii U was delayed, that's simply awesome.

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Double Take is a series where we take recent announcements and occurrences in the gaming industry and offer our immediate thoughts on them.


Nintendo recently released a video where the head of the Zelda Wii U’s development team Eiji Aonuma explained that, because they are coming up with more and more ideas for the game, and because they want to fulfill the potential their game offers, they will not be aiming to release the game this year.

I can’t be more excited. This is for three reasons. The first is obvious: this delay shows that Nintendo is taking this game seriously. They want it to blow us away, to live up to its incredible potential. Whatever it is they want to do with the game, it must be worth risking moving the release date from such a crucial point in the Wii U’s life. If they can fill up that beautiful, massive world with more detail, more innovative concepts, and more stuff to do, then that’s no reason to complain.

This is a game I’ve been waiting on for almost four years. I haven’t gotten impatient during that time, either; that’s because I know that it’s going to be a Zelda game. That doesn’t mean it will be perfect, that doesn’t mean it will necessarily blow me away, but it does mean that it’s going to try, and it’s going to have a fantastic team to back up that effort. If that team needs some extra time, then fine. I can wait. And you should, too, because this game most certainly looks to be worth the extra time.

legend-zelda-wii-u

Second, it’s kind of expected, and not a surprise in the slightest. Of course it’s getting delayed; all we’ve had was off-screen footage, and promises that the game was not near the end of development, despite the continuous promises of a release less than a year away. A delay was inevitable.

Lastly, we don’t really need it anyways. There are so many fantastic looking Wii U games coming out this year, we won’t be wanting for much more. There’s both charming Nintendo games and massive, epic experiences coming exclusively for the console, and while none of them have that unexplainable, incomparable magic of a Zelda game, they are bound to be great games that put a major dent in our gaming time and wallet size.

So yes – I’m excited about this announcement. After all, it’s totally expected and we will have plenty to play in the meantime. But more than anything, it’s going to let them give us the game that deserves to be made, delivering an experience beyond even their expectations. And that’s something worth waiting for.

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Zelda Wii U Not Appearing At E3 2015 http://nintendoenthusiast.com/news/zelda-wii-u-not-appearing-at-e3-2015/ http://nintendoenthusiast.com/news/zelda-wii-u-not-appearing-at-e3-2015/#comments Fri, 27 Mar 2015 22:59:12 +0000 http://nintendoenthusiast.com/?post_type=news&p=74782

We just got a video from Nintendo explaining that Zelda for Wii U has been delayed. Now, thanks to a message on Miiverse, we know it’s…

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We just got a video from Nintendo explaining that Zelda for Wii U has been delayed. Now, thanks to a message on Miiverse, we know it’s not coming to this year’s E3, either. Eiji Aonuma explained in his post:

As I said in the video, we would like to take this time so we can bring you a very special experience, by making the ultimate Zelda game. Since we’d like to focus on developing the game we’ve decided not to show the game at this year’s E3.

Thank you for your continued support, and I hope you’ll look forward to the game!

What do you think of this? Sound off with your thoughts below!

Source

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The Legend of Zelda Wii U Delayed; Not Releasing In 2015 http://nintendoenthusiast.com/news/the-legend-of-zelda-wii-u-delayed-not-releasing-in-2015/ http://nintendoenthusiast.com/news/the-legend-of-zelda-wii-u-delayed-not-releasing-in-2015/#comments Fri, 27 Mar 2015 22:13:12 +0000 http://nintendoenthusiast.com/?post_type=news&p=74776

The Legend of Zelda for Wii U has long been promised for a holiday 2015 release. In a recent video, however, director Eiji Aonuma has…

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The Legend of Zelda for Wii U has long been promised for a holiday 2015 release. In a recent video, however, director Eiji Aonuma has revealed that the development team is no longer aiming for that 2015 release in order to fulfill all the possibilities the game offers. Take a look at the video below:

This comes as a huge blow to Nintendo fans, as the new Zelda title has been teased since 2011. The first footage was recently revealed at the The Game Awards, and promises a massive world to explore as well as new mechanics for the series. What do you think about this delay? Sound off below!

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Rumor: Was a GTA 5 Prototype on the Wii U? http://nintendoenthusiast.com/news/rumor-was-a-gta-5-prototype-on-the-wii-u/ http://nintendoenthusiast.com/news/rumor-was-a-gta-5-prototype-on-the-wii-u/#comments Fri, 27 Mar 2015 20:04:15 +0000 http://nintendoenthusiast.com/?post_type=news&p=74774

When it was announced that the Wii U would have “unprecedented 3rd party support” during the initial E3 presentation, many gamers were interested to see…

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When it was announced that the Wii U would have “unprecedented 3rd party support” during the initial E3 presentation, many gamers were interested to see if more mature IP’s would end up coming to the system. One talked about a lot was Grand Theft Auto 5 for fans. Imagine a GTA 5 where you can utilize the GamePad fully? Sounds like a pipe dream right?

Well, it appears that at one point, it wasn’t. At least in some form. Unseen64.net is one of the biggest and best places to get information on cancelled, beta, or unreleased games, and one of their writers maybe an interesting Tweet.

Considering the pedigree of Unseen64, it’s not outside the realm of possibility that this at one time was coming to the Wii U. Would you have enjoyed seeing GTA 5 on the Wii U? Let us know in the comments below.

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Knapnok Games On Why They Are Making Affordable Space Adventures for Wii U http://nintendoenthusiast.com/news/knapnok-games-on-why-they-are-making-affordable-space-adventures-for-wii-u/ http://nintendoenthusiast.com/news/knapnok-games-on-why-they-are-making-affordable-space-adventures-for-wii-u/#comments Fri, 27 Mar 2015 17:44:43 +0000 http://nintendoenthusiast.com/?post_type=news&p=74771

8WorldNews recently interviewed Knapnok Games, one of the developers of the upcoming “Affordable Space Adventures”, at one point asking why they continue to make games for…

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8WorldNews recently interviewed Knapnok Games, one of the developers of the upcoming “Affordable Space Adventures”, at one point asking why they continue to make games for the Wii U. Designer Lau Korsgaard responded:

We create games for platforms that excite us and inspire us. Chasing the same consoles with the same type of games as everybody else, is to me at least as risky as making something unique for a unique console. Spin the Bottle did OK, compared to how much resources we put into the game, it is all a question of return of investment. Sure, if you are spending millions of dollars on a game, you need to spread your idea so thin so it can be accessible on all platforms and be appealing to many people. We don’t want to compete in that race, we make our game relatively cheaply, and that means we can take greater risks on platforms and game play.

Affordable Space Adventures releases exclusively for the Wii U on April 9 for $19.99.

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Monolith Discusses JRPGs’ Increasing Focus On Story http://nintendoenthusiast.com/news/monolith-discusses-jrpgs-increasing-focus-on-story/ http://nintendoenthusiast.com/news/monolith-discusses-jrpgs-increasing-focus-on-story/#comments Fri, 27 Mar 2015 17:17:41 +0000 http://nintendoenthusiast.com/?post_type=news&p=74764

An an Iwata Asks interview, Tetsuya Takahashi discussed the pacing and focus of story and gameplay in JRPGs, and his mindset for approaching it for Xenoblade…

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An an Iwata Asks interview, Tetsuya Takahashi discussed the pacing and focus of story and gameplay in JRPGs, and his mindset for approaching it for Xenoblade Chronicles.

To give a brief outline of the structure of JRPG, first you have the story as the y-axis, and the game system and game play as the x-axis, and it’s really important to keep those two things balanced. Now, before we built Monolith Soft, we were working at Square… I joined right after the development of Final Fantasy III had ended, and I was involved in IV, V and VI. Final Fantasy was always one of those titles that had the x-axis of gameplay, but where a lot of care went into the y-axis of the story. It was a lot of fun to debug. Someone was always playing through the whole game on the development deadline day. Sakaguchi-san and the rest of us would watch the play through, and when it finally finished successfully, we would all cheer. It was a lot of fun.

But after that – and this is my own failing as well – I felt like… more and more, the y-axis of the story started to overtake the x-axis of the gameplay. So the first thing I did when I was making Xenoblade Chronicles was to use my experiences to decide what a good balance was for the x-axis and y-axis, and structure it that way.
You can check out the full Iwata Asks here.

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Xenoblade Chronicles Was Made Because Of Xenosaga’s Mixed Reception http://nintendoenthusiast.com/news/xenoblade-chronicles-was-made-because-of-xenosagas-mixed-reception/ http://nintendoenthusiast.com/news/xenoblade-chronicles-was-made-because-of-xenosagas-mixed-reception/#comments Fri, 27 Mar 2015 16:55:45 +0000 http://nintendoenthusiast.com/?post_type=news&p=74761

An Iwata Asks on Xenoblade Chronicles 3D recently went up where Nintendo President Satoru Iwata interviewed Tetsuya Takahashi, Executive Director of Xenoblade. One thing that was…

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An Iwata Asks on Xenoblade Chronicles 3D recently went up where Nintendo President Satoru Iwata interviewed Tetsuya Takahashi, Executive Director of Xenoblade. One thing that was discussed was that the development of Xenoblade Chronicles had a very different atmosphere thanks to the mixed reception of their previous JRPG series.

We released three games in the Xenosaga series, but they weren’t very well received. It was really mortifying. All of the young team members felt that way, not just the leaders. So we all decided, “Next time we need to make a game that players will enjoy.” So that made the atmosphere during the Xenoblade Chronicles development very different compared to other games.

You can check out the full Iwata Asks here.

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Vicious Splatoon Enemies Revealed In New Screens http://nintendoenthusiast.com/news/vicious-splatoon-enemies-revealed-in-new-screens/ http://nintendoenthusiast.com/news/vicious-splatoon-enemies-revealed-in-new-screens/#comments Fri, 27 Mar 2015 16:45:16 +0000 http://nintendoenthusiast.com/?post_type=news&p=74758

The Splatoon Twitter account is the gift that keeps on giving. Today's screenshots showed off and detailed an enemy, the "Bai Takotrooper".

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The Splatoon Twitter account is the gift that keeps on giving. Today’s screenshots showed off and detailed an enemy, the “Bai Takotrooper”.

These tweets were translated by Jintor on Neogaf.

“This guy’s name is Bai Takotrooper. Seems like they’ve got stronger attack than regular octotroopers… A higher class of soldier. You can often see them use their two tentacles to pull levers or push buttons. They can shoot you in a second. You might want to take them on one by one.”

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KAMI Review For 3DS – A Folding Experience http://nintendoenthusiast.com/review/kami-review-for-3ds-a-folding-experience/ http://nintendoenthusiast.com/review/kami-review-for-3ds-a-folding-experience/#comments Fri, 27 Mar 2015 00:42:23 +0000 http://nintendoenthusiast.com/?post_type=review&p=74360

For a few years now, the mobile market has been booming with different types of games, and some of them (regardless of whether they had creative…

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For a few years now, the mobile market has been booming with different types of games, and some of them (regardless of whether they had creative ideas or not) eventually saw release on a non-mobile market, such as handhelds, home consoles, and computers. Now it is KAMI’s turn, a puzzle game inspired on the popular Japanese paper game.

kami-3

Each letter offers a total of 9 levels.

In this puzzle game, players need to mimic the images shown on both screens so that they appear as one solid color. Players have a limited quantity of moves in order to beat the level and also a small variety of colors they can use, and with a tap, they are able to fill one of the colors’ sections across the screen in order to overwrite it with their selected color.

This concept is akin to both Color Zen games, previously released on the Wii U and 3DS eShop, but the gameplay is different as is the concept. While Color Zen’s priority was be a relaxing experience with puzzle gameplay, KAMI aims to be a challenging puzzle game.

The bonus levels offers different type of styles, in this case, flags.

The bonus levels offers different type of styles, in this case, flags.

Despite the existence of some easy levels (most of them are used as tutorials), in general they want to put players’ brains to work. If players make the same amount of moves the level asks, they get a Perfect score and if they use an extra move, they get an Ok instead. If you need more than just one extra move, you will eventually be able to finish the level, but you will not beat it, keeping the next levels locked.

As long you solve the puzzle on the touchscreen, the 3D screen will also follow your progress with a really cool paper folding animation. Despite that lack of animation on the touchscreen, the biggest letdown is that the 3D feature on the screen is not used. After noticing this, I barely had reason to watch the upper screen (other than looking for a slightly bigger version of what I am doing).

They are a total of five groups of nine levels labelled as Classic Puzzles, featuring different abstract designs while raising the difficulty with each level. Once you beat them all, a new group of levels is unlocked called Extra Puzzles, whose design and difficulty depends on the group.

Perfect scores are challenging, but also rewarding.

Perfect scores are challenging, but also rewarding.

Unlike the Classic Puzzles, players have all the Extra Puzzles unlocked from the start. It is also worth mentioning that these levels are DLC content from the original mobile release, making the handheld version more affordable.

The presentation of the game is simple and easy to follow, the paper aesthetic is interesting even if it is on the screen that isn’t looked at, since its lack of 3D and the level design is great in most of the levels. Don’t expect a lot of replay value after you manage to get a perfect in every level, but you will need a good couple of hours to master the challenge.

Finally, the soundtrack of the game is limited to just one song that loops forever. It is not a huge deal, but like with anything that loops for a couple of hours, you will get tired of the one track after a while.

With a progressing challenge, KAMI is a good puzzle relaxing game without becoming easy and repetitive. With a simple artistic design, it manages to catch the player’s attention and the quantity of levels included makes the asking price worth it.

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This Week’s North American Downloads – More Lego, Namco Classics, Another DSi Release http://nintendoenthusiast.com/news/this-weeks-north-american-downloads-more-lego-namco-classics-another-dsi-release/ http://nintendoenthusiast.com/news/this-weeks-north-american-downloads-more-lego-namco-classics-another-dsi-release/#comments Fri, 27 Mar 2015 00:04:02 +0000 http://nintendoenthusiast.com/?post_type=news&p=74712

Out this week: After a few strong weeks, it seems that the Nintendo eShop’s excellent streak is over, giving a break to people’s wallets. Wait, never…

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Out this week:

After a few strong weeks, it seems that the Nintendo eShop’s excellent streak is over, giving a break to people’s wallets. Wait, never mind! This week we have more LEGO fun with a new game and a demo of LEGO Batman 3: Beyond Gotham., Namco’s arcade classics are coming to the Wii U Virtual Console, an electronic-game inspired title called Dot Arcade, and a few new sales, including the missing Moon Chronicles’ DLC discount from Renegade Kid’s surprise sale.

 

Dot Arcade

  • Game Description: Step up and experience the brilliant 8×8 light cabinets of Dot Arcade! You’ll enjoy a collection of 3 FULL COLOR GAMES, right on your TV or Wii U GamePad™! Each dot game is focused on a different core of fun gameplay in its most simple form. Stunning “cabinet art” frames the game screen with the designs of featured artists… you may discover additional hidden designs too!
  • Price: $4.99


Mario Party 10

  • Game Description: Bowser crashes the latest Mario Party, the first installment of the series on the Wii U console. In the new Bowser Party mini-games, play as Bowser himself and face off against up to four others playing as Mario and friends. Control Bowser using the buttons, motion controls and touch screen of the Wii U GamePad controller in different ways, and wreak havoc as Bowser in each mini-game while the other players strive to survive.
  • Price: $49.99 (StartingFriday)


NAMCO MUSEUM

  • Game Description: Namco Museum features five arcade games that will make you reminisce about the old days. In this version, you will be able to change the settings to control the number of lives, difficulty level, and goals for advancing! Every time you start a game, your high score will reset so you can try setting a new record! Including Ms. Pac-Man, Galaxian, Galaga, Pole Position and Dig Dug!
  • Price: $6.99


LEGO Batman 3: Beyond Gotham

  • Game Description: The Caped Crusader joins forces with the super heroes of the DC Comics universe and blasts off to outer space to stop the evil Brainiac from destroying Earth. Using the power of the Lantern Rings, Brainiac shrinks worlds to add to his twisted collection of miniature cities from across the universe. Now the greatest super heroes and the most cunning villains must unite and journey to different Lantern Worlds to collect the Lantern Rings and stop Brainiac before it’s too late.
  • Price: Free (Game is $39.99)


Jet Dog

  • Game Description: Send your dog flying as far through the air as possible with a stroke of the stylus and unlock the equipment that will let you beat all the distance records.
  • Price: $7.99


My Pet School 3D

  • Game Description: Enjoy a colorful, three-dimensional world with lots of entertaining tasks and minigames. Educate cute animals like dogs, cats, horses, rabbits and parakeets, show them amazing tricks like turn around, play dead, sit up and beg, lay down and give paw, reward your pets with tidbits,care lovingly for them and keep an eye on their values and more!
  • Price: $19.99


LEGO Ninjago: Shadow of Ronin

  • Game Description: There is a new threat in Ninjago, and he goes by the name of Ronin. With help from his army of dark samurai, Ronin steals the Ninjas’ memories using an ancient weapon called the Obsidian Glaive. In LEGO® Ninjago™: Shadow of Ronin™, it is up to players to help the Ninjas regain their memories and reclaim their powers before Ronin completes his plan and releases an even greater evil on Ninjago.
  • Price: $29.99


Harvest Moon: The Lost Valley

  • Game Description: Hiking your way through the mountains one day, you become caught in an unexpected snowstorm, and find shelter with the help of a faint voice. When you awaken, you find and help a kindly Harvest Sprite buried under the snow, who tells you all of the seasons in the valley have vanished except for winter. To return all 4 seasons to the valley, you’ll need the help of the villagers, the Harvest Sprites, the Harvest Goddess, and even the King of the Underworld! You’ve never played a Harvest Moon game quite like this!
  • Price: Free (Game is $29.99)


Titanic Mystery

  • Game Description: Take a trip on the all-new RMS Titanic, the greatest, most luxurious ocean liner ever built. Exactly 100 years after the original ship sailed on its maiden voyage from Southampton to New York, the all-new Titanic sets off on the same voyage. Build with the same level of luxury and extravagance, but with modern day safety designs and up to date lifeboats. But, shortly after you set sail you find out that someone onboard has plans to blow the ship up. It is up to you to find the bomb and unmask the culprit by solving a serious of puzzles and riddles.
  • Price: 500 Nintendo Points ($4.99)


  • NES: Samus Aran – $1.99
  • NES: Pit – $1.99
  • Etrian Mystery Dungeon – $1.99

Special Offers:

Nintendo 3DS – Temporary Discounts

  • Moon Chronicles DLC: Season Pass – $4.50 ($9)  – Until April 2nd
  • Funfair Party Games – TBA – Until April 9th
  • 3D Game Collection – TBA – Until April 9th
  • Murder on the Titanic – TBA – Until April 9th

Nintendo Wii U – Temporary Discounts

  • Zen Pinball 2 South Park Table – $2.49 ($4.99) – Until April 2nd
  • TNT Racers – Nitro Machines Edition – $4.99 ($7.99) – Until April 9th
  • Rock ‘N Racing Off Road – $4.99 ($5.99) – Until April 12th

Keep up to date with all the official Nintendo announcements and exclusive new game information by following Nintendo Enthusiast on Twitter at @NINTENthusiast, Facebook, and Google Plus.

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