State of Mind is a futuristic adventure game that sees journalist Richard Nolan awake one day to his wife and son missing. Featuring a story that takes a deep dive into elements of transhumanism, State of Mind is a collision of two worlds: a dystopian Berlin set in 2048, and virtual world that seems too good to be true.
I met with the developers for a demo and the recurring theme throughout our gameplay session was combining real world scientific theories regarding transhumanism and applying them to a cohesive, tightly controlling adventure game.
They really emphasized the idea that those who live in the virtual world are blind to the idea that anything is less than perfect, which in turn leaves the player encountering creepy characters and being put in risky situations. Though, what State of Mind succeeds at is creating a dark, uncomfortable atmosphere – it isn’t a horror game, but many elements of sci-fi and horror are at play. Its narrative and tone instantly grabbed me.
On Switch, the game runs extremely well. It’s locked at 30 frames-per-second in both handheld and docked mode. It hits 720p in handheld mode, and then is upscaled to 900p while docked. I had a keen eye for frame rate drops during my playthrough and they were nowhere to be found.
Though its low poly art style is intended to match the aesthetic of the game, it ends up taking away from the otherwise great experience. I’m usually on board when games mix it up and go with an ultra-stylized art style, as opposed to the common realistic visuals the industry sees far too often. Unfortunately, the visuals in State of Mind come off as cheap and low budget, as opposed to standing out aesthetically.
I went in to State of Mind blind and came out pleasantly surprised. If the full game is anything like the demo, Switch owners should look forward to this one when it launches in August.