Developed by CremaGames, Immortal Redneck is a fast-paced, arcade-style first-person-shooter on the Nintendo Switch. The game wastes little time, as the player is thrown into the Egyptian setting and tasked with progressing through randomly generated dungeons packed with enemies, like floating skulls and quick-footed lizards, all of which are relentlessly trying to take you out.
Don’t let its price tag fool you. Though $20, Immortal Redneck is filled with unique content, boasting a wide variety of guns, perks, and levels. Perks come in the form of scrolls, which are randomly found within pyramids the player is attempting to get through. These enhancements are plentiful, as Immortal Redneck includes 100 of them. Ranging from a simple double-jump advantage to a ring of fire surrounding the player as they take damage, scrolls greatly improve diversity of gameplay which is crucial in an arcade shooter unreliant on depth of a plot or engaging characters.
Weapon variety is stellar in the title, with a slew of guns and melee items available to use. Players start off with a pistol, shotgun, and dynamite, and are then able to upgrade by purchasing more weapons using gold acquired through killing enemies and advancing through levels. The usual weapons are there: revolvers, grenade launchers, snipers, etc. What Immortal Redneck does well is introduce wacky, exciting weapons to the fray. Take the potato launcher; it isn’t the best or most practical weapon in the game, but it’s sure fun to use. In terms of viability, my two weapons of choice are the rocket launcher and assault rifle. Both are incredibly fun to use, and each provide a different advantage. The assault rifle has stellar accuracy, with the rocket launcher dishing massive amounts of damage to enemies.
Immortal Redneck does boss fights right. The first one we face is Pharaoh, and it kicks off the challenge in an epic way. After walking through a final hallway, the player steps into an eerily empty room, only to have the music begin to rise and the Pharaoh step out. It being the first real test of the game doesn’t translate to an easy boss fight, as is took me quite a few tries to get through. The level design is incredibly simple, but it works in this case. Floating heads speeding towards the player from the floor and the Pharaoh attacking from above make for a tough fight, especially this early in the game.
Though a great game in general, Immortal Redneck does suffer from some performance issues on Nintendo’s hybrid console. I understand visuals taking a hit for the title to run on the system, but there’s a noticeable difference in visual fidelity when compared to other versions of the game – especially in handheld mode. Blurriness is very noticeable when playing, especially when the system isn’t docked. When playing the game portably, the frames-per-seconds seemed to drop as well. While not a total detriment to the title, it takes something away from the supposed “console experience” on-the-go.
That said, however, the game is a absolute gem on Switch. Combining fast paced combat with wonderfully designed levels and an ample amount of customization, CremaGames knocked it out of the park with Immortal Redneck.