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Indie CornerSwitch

Rocket League Developers Detail Switch Graphics Upgrades for April 3 Update

written by A.K Rahming March 30, 2018

On April 3, the folks over at Psyonix are going to release the Tournaments update for Rocket League. This update will add a tournament mode to the game and make a few other smaller additions/improvements, but it will also include some special new content for Switch players. This update will boost the graphical fidelity of the Switch version of the game, bringing it a lot closer to the console versions. Video Capture support is also being added in this update.

Psyonix recently published a blog post detailing these upcoming graphical improvements:

Once the update is live on April 3, Nintendo Switch players will have access to the new Video Quality graphics option. Specifically, after the update is installed and ready to roll, you will then be able to set Rocket League’s Video Quality to either the default ‘Performance’ setting, or the new ‘Quality’ setting.

The Performance setting is what you’re used to seeing on Switch already: 60fps across the board with dynamic resolution. If you’re more into detail and less about those extra frames, enabling ‘Quality’ will cap the fps at 30 and lock the resolution at 1920×1080 (docked) or 1280×720 (handheld). Quality Mode also enables several graphics features automatically, including Lens Flares, Light Shafts, Dynamic Shadows and Depth of Field.

Resolution targets for 60FPS (‘Performance Mode’):

Handheld:

Current Target: 1024×576

Tournaments Update: 1280×720

Docked:

Current Target: 1280×720 (720p)

Tournaments Update: 1664×936 (900p)

A comparison screenshot has also been released showing a noticeable difference between the new ‘Performance’ and ‘Quality’ modes. Both these shots represent were taken with the console running docked (click/tap for the full size):

Rocket League Developers Detail Switch Graphics Upgrades for April 3 Update was last modified: March 30th, 2018 by A.K Rahming
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