(thumbnail photography by Nary Fam)
Over the years, I’ve created the perfect Zelda game in my mind, although I’ve never quite been able to put it down on paper. Today, that changes; well, sort of. I’ve always wanted a handful very specific things in the Zelda franchise that, unfortunately, have never happened. Here are five (mostly) new features I would love in the next Legend of Zelda installment on Switch.
More Voice Acting
I know what you’re thinking, a typical complaint from a fan. Lucky for me, Breath of the Wild finally brought voice acting to The Legend of Zelda series. However, those moments are pretty few and far between. I want voice-over to be baked into the Zelda world; making it feel more lively than ever. How cool would it be to overhear local townspeople talking about the terror and havoc Ganondorf has caused? Or maybe Link could build relationships with friends, and the series could receive fantastic character relationships for the first time.
One iconic thing in a previous Legend of Zelda game that everyone loved was the time traveling aspect of Ocarina of Time. Yet, for some reason, Nintendo never returned to it. Seeing how areas and even people changed in Hyrule over the course of seven years was the perfect way of expressing environmental storytelling. It would be awesome to see Nintendo build off of that.
On a slightly different note, why not have Link start as a child and through the course of the game you watch him grow into an adult? It would be a long shot, but new ideas can go a long way. With Breath of the Wild going in so many bold new directions, I wouldn’t put it past Nintendo to tackle something like this in its next mainline installment.
Returning Places/Times of Hyrule
Unlike any other company, Nintendo can sell games purely on the nostalgia they bring to people. I believe they should incorporate that more into the Legend of Zelda series. Everyone likes Easter eggs and throwbacks to previous games. Could you imagine being able to return to Clocktown of Majora’s Mask or even Lon Lon Ranch once more in glorious HD? It would be insanely cool to see a past ‘Chosen Hero’ fighting off some baddies in the distance. Having the chance to revisit areas we love sounds too good to be true, but we did experience something similar back when Wind Waker launched in 2002.
Random tangent: Rather than a gigantic open world for exploring like Breath of the Wild, I would prefer a much smaller scaled game with a keen sense of attention to detail; something I know Nintendo excels at. I want a Zelda game that specifically focuses on Link jumping between timelines and eras of Hyrule. I know, very specific, but you read the headline, you knew what you were getting into.
In-depth Upgrade System
When The Legend of Zelda: Skyward Sword launched on Wii, you were able to upgrade your weapons. Sadly, there wasn’t much depth there or other big changes that followed. I want an upgrade system on a whole new scale. Sure, I want to upgrade my bow & arrow, but I also want to upgrade my horse to run faster, and my hook-shot (which I’m still sad about never seeing in BotW) to shoot further. I want Din’s fire to reign over enemies and send them into eternal hellfire! Okay, maybe not that serious.
In many ways, Breath of the Wild feels like a role-playing game. However, it’s missing some ‘normal’ elements that most RPGs feature. A level system, character upgrades, and a skill tree are a few that come to mind. This might be a bit controversial, but I would love for Nintendo to go full-on RPG with the next Zelda entry; even if it’s something more simple and streamlined similar Horizon Zero Dawn.
Related article: Is Nintendo Going All Out With the Rumored Zelda Remake for Switch?
So, what do you think The Legend of Zelda needs to spice things up? Do you agree with me? Disagree? Leave all your thoughts in the comments section below, or on our social media page!