FIFA 18 on Nintendo Switch is a pretty interesting release. The franchise has had a bumpy history on Nintendo systems, typically being of a lesser quality in recent years due to Nintendo’s hardware being weaker than the others. These low quality releases eventually turned into no releases at all throughout the majority of the Wii U and 3DS era. Now that the Switch is on the scene, EA has decided to bring FIFA back to Nintendo, and this time with a bit of effort.
The development team created a custom-engine for FIFA 18 on Switch which has the game running at 1080p/60FPS (in docked mode) with a higher overall graphical quality than the last-gen consoles (PS3/360). Even so, this custom version still isn’t a 1:1 parity with the PS4/Xbox One versions, since they use the complex Frostbite 3 engine which as of now does not support the Switch’s weaker hardware. With these differences in mind, the technical masters at Digital Foundry have thrown FIFA 18 under the old analysis machine to compare the custom-built Switch version against the ‘Legacy Edition’ on Xbox 360 and the full-scale new experience on PS4. The result? Unsurprisingly, the Switch version sits between the last-gen and current-gen systems:
Considering the fact that the Switch is such a small device compared to that of the PS4 and Xbox One, it’s still pretty impressive that it can get relatively close to the capabilities of those systems. Sure, it’s not of the exact same quality, but as Digital Foundry mentioned, Switch offers the benefit of being able to take the game wherever you want to go.
In a recent interview, the producer of the Switch version of FIFA 18 mentioned that the team sees this year’s release as a “foundation”, so it’s possible that if FIFA 19 comes to Switch, it would be even better. We’ll just have to wait and see.