NBA 2K18 is going to be one of the biggest third-party releases for the Nintendo Switch in 2017 for one main reason: it’s big, and has all the bells and whistles of the PS4/Xbox One versions of the game. So how exactly did this decision get made, and how did they do it?
In a recent interview with 2K18 Senior Producer Rob Jones, he talks about how they got it on the Switch:
Well the main thing that our president said from day one is that the Switch had to be the same exact game that was on PS4 and Xbox One, so by starting there, you know, the bar was already set extremely high, because we were already working really, really hard just to get it on platforms we already knew, and then suddenly to take that and miniaturise it for the portable, you know, the portable Switch (obviously it also plays when it’s docked), but to get all those features working on there was kind of a gargantuan task.
We actually had a second team just dedicated only to doing the Switch version just because it would have been impossible within the confines of VC […] So obviously we delivered a good experience. It’s not the same exact graphics because the Switch can’t push them, you know, but the experience itself – you’re not missing out on anything from the Switch version [compared] to the main consoles version.