I’m not going to lie, Levels + Addictive Puzzle Game is an embarrassing release on the Nintendo Switch. It is a simple mobile game through and through, in a similar vein to 2048. If you remember, we all spent a solid week playing 2048 and then never touched it again. Personally, I have no problem with mobile titles coming to the Switch; after all, the console is a hybrid that thrives with handheld games. What I do have a problem with, however, is taking a game that would be free on the app store, or maybe a dollar, and putting it in a $7 download on the Switch. It’s not any deeper of a game on the console, it’s not any more fun on a console, and it definitely won’t take up more of your time on the Switch than on a phone.
The game itself has a premise similar to 2048, but with a little bit more depth. There are two main types of blocks, one is an attack block and the other is an enemy block. Each block shows up on the screen as a level 1 piece, then by combining the same blocks together, a player can level them up. The goal is to level up the attack blocks in order to knock out the enemy blocks that are a higher level. I’ve embedded my video below so you can see the concept in action, but at its core, it has the same sort of addicting matching quality that we would see in 2048.
Would I play this sort of game on my phone? Sure, if I had five minutes to kill I would put that time into a game like Levels + without any complaints. However, most of us bought a Nintendo Switch for the console quality games on the go. And, even if we wanted to play a mobile experience, the Switch already has games great for a handheld that are a far better quality and value that Levels + is. On one hand, the game’s subtitle “Addicting Puzzle Game” will ring true for maybe an hour, where you might replay the game a few times to try to get a higher score. However, it is only going to take a little bit of time before you unlock most of the achievements, die at a high level, get annoyed with the music, and say “hasta la vista,” never playing the game again.
If the game were a dollar, maybe that experience would be worth killing an hour for. At $7 for the download, however, the game’s utter simplicity and lack of any standout quality would likely leave you disappointed with the purchase.