As a Nintendo fan, you have been hearing interesting reasoning as to why a game would skip a Nintendo platform. “Low install base”, “Not enough power”, “No audience on the platform” and so on are always common reasons that games don’t come to a Nintendo platform. Today though, quite possibly the strangest reasoning for a game having a hard time (aka not coming) to a Nintendo platform was given when an interview with Lawbreakers Developer and Lead Designer Dan Nanni spoke about the game’s chances of arriving on the Nintendo Switch:
There’s a possibility for everything and anything in this world. I think the hardest part with the Switch is the controls. Look at the game that we have right now, and we just literally by the skin of our teeth put the entire game and the control pad that the PlayStation has. That means that we could probably make it work for the Xbox One in someway, right? But if you’re looking at the Switch the base controller that’s on the unit, it doesn’t have as many buttons.
Now, anyone who can do simple adding can add up the buttons on a Nintendo Switch standard controller setup and do the same with a PS4 controller and see they both have 15 buttons. Interesting reasoning….I guess?