Why don’t games get repetitive? After all, most games have the player perform the same action again and again and again in order to reach the end goal. Well, the developers add in new enemies, new abilities, new puzzles and new gameplay strategies to keep gameplay varied and engrossing. In an action game, for example, different enemies have varied strategies in order to be defeated. Perhaps one enemy may only be vulnerable in the back, which would require a back-slash, while another enemy needs to make an attack before it becomes vulnerable.
Severed, the newest title from Drinkbox Studios, takes all these mechanics and puts them spectacularly on a touch-screen. It is a bit difficult to describe, but through the mechanic of slashing, players must use a different strategy with each enemy in order to take it down. One enemy may only be vulnerable in a certain place, while another requires a charged-shot in order to be damaged. The game is incredible in design, and flips the perception I have of action games.
After defeating enemies, the player is able to “sever” the various limbs of enemies. It is a bit of a dark concept, but integral to the gameplay. Each of the severed limbs can be used in order to make the character stronger and upgrade abilities.
Severed also features certain Metroidvania-like elements. At certain places in the game, players unlock new abilities that allow them to access new areas and collect new items in earlier sections of the game. Players are always able to return to prior parts of the map in order to pick up anything they may have missed.
The Wii U and 3DS versions of Severed are the best out there, particularly the Wii U version. On Playstation Vita, the game was played by swiping at enemies with a finger. After extensive gameplay sessions, this would lead to the very legitimate problem of finger burn. Toward the end of the game, I often came away from my Vita sessions with my index finger in a bit of pain. On the 3DS and Wii U, however, the stylus makes the game better than ever. Swiping with a stylus is natural, and something that every Nintendo fan has grown very used to over the last several years.
The Nintendo versions of the game also feature a new “casual” difficulty mode, and the Wii U version contains better graphics—HD texture enhancements, new lighting effects, and some particle effects.
Those that played Severed on the Vita will know how good of a game it is; however, those that have not yet experienced this excellent title will find it at home on Nintendo platforms.