There is no doubt that Masahiro Sakurai pours his heart and soul into every Smash Bros. game. With the vast amount of content, fighting mechanics, and just the massive scope of the game, Sakurai has understandably put lots of time, effort, and care into the Smash Bros. series. In a recent interview, Sakurai details some of how he develops the game.
For every Smash project, as I’m working on it, I always think to myself, “This is it – the last Smash Bros.!” Of course, after the original game and Super Smash Bros. Melee, the Wii and Nintendo 3DS entries came out anyway, which makes it a bit difficult to deny the possibility of future games. The point I’m trying to make here is that I throw my body and soul into every project with the mindset that this is the last one. As a result, there have been a lot of new characters and features added. It’s to the point where it’s almost an impossible quantity to work with – this lineup of polished characters, each with such a litany of things to implement.
The characters get remade every game since we keep switching development studios. And since it takes work to give characters a wide dynamic range while still sticking to their backstories, this leads to more development cost per character. I think, for most games, just having a few new characters would be all one could expect.
In a word, it’s relentless. Right now, I have no way to picture whether things will go as well next time.