Bayonetta 2 is the Wii U-exclusive game that sticks out like a sore thumb at Nintendo\’s booth. Amid the kid-friendly games is Bayonetta, a half-naked — or entirely unclothed, depending on how well you string your combos together — witch. The game hopes to capture an older audience on Nintendo\’s current home console and I am happy to say that, if what I saw today is any indication, Wii U owners are in for a treat.
The demo subjected me to two crazy boss fights; not only were they on a gigantic scales, with monsters far larger than Bayonetta, but they were at an incredibly fast pace while sill remaining unique. In the first fight, for example, Bayonetta was placed on a moving train while a giant monster attacked from all sides. It involved the entirety of the environment in order to evade hits and deal damaging blows. Most importantly, although combos were relatively easy to string together, random button-mashing saw me advance absolutely nowhere. Unlike Hyrule Warriors, where the game took an \”anything goes\” approach, Bayonetta 2 would not take improvisation in hand movements.
Similarly to The Wonderful 101, there is depth in the combo system for those who wish to master it and this is where Bayonetta 2 truly shines. People like me may be able to simply pick up the controller and learn a few combos, but others may learn ways to utilize the complete move set to their fullest, ultimately competing for the highest possible score. Adding to the combo system is the new mechanic, \”Witch Time,\” which rewards players who are able to dodge enemy attacks with high precision and accuracy. In short, when an attack is perfectly averted, enemies will temporarily slow to give Bayonetta the opening to attack. This mechanic, although simple in premise opens up several new possibilities in gameplay and ultimately reinvigorates the standard action gameplay seen in Kamiya\’s games.
Although the visual themselves are very pleasant to view — and not necessarily due to the unclothed women — the game has some rather mischievous features that may warrant a chuckle. When Bayonetta\’s combo bar is completely filled, for example, she gains access to an ability called the \”Umbral Climax\” that gives her demonic hair the power to deal devastating damage to opponents. This sort of humor, although not necessarily in the best taste, can be entertaining and, more importantly, a testament to the amount of detail that Platinum Games has chosen to display throughout the game\’s progression.
Bayonetta 2 overall looks very promising. The gameplay has a varied amount of diversity, the bosses are epic and incredibly fun to fight, and most importantly, button-mashing will not get the players anywhere. The only worry I could possibly have is that Platinum Games is not able to continue introducing new enemies, items, abilities, and combos throughout the duration of the game; however, if the developer is able to keep things fresh, it is shaping up to be quite the amazing action game.