Nintendo Enthusiast Interviews Qubic Games about Wii U, 3DS + Giveaway!
Qubic Games are a Polish developer and publisher who have been around since 2004, working on DSi, Wii, 3DS, and mobile platforms. They received a measure of acclaim with their DSi game AirRace as many considered it to be the best racing game for download on the DSi. Another series Qubic Games have begun to work on recently is the Gnomz series. On WiiWare there was the action-brawler Gnomz followed by 2 Fast 4 Gnomz, a series that took its inspiration from Bit.Trip Runner. Now Qubic Games have released an upgraded version of 2 Fast 4 Gnomz on the 3DS eShop and are working on games for 3DS, Wii U, and more. Qubic Games were kind enough to talk with us and provide a giveaway opportunity for our readers.
[The giveaway competition for three free downloads of 2 Fast 4 Gnomz and a themed T-Shirt can be found on our Facebook Page]
– Visit Qubic Games\’ website: http://www.qubicgames.com/
Interview with Qubic Games
Q: You\’re working on the C-Way engine which will allow for easy porting between multiple platforms, including 3DS and Wii U. Up close and personal, how do the 3DS and Wii U stack up compared to other platforms?
A: Project C-Way aims to create a universal 2D games development platform for many different devices at once. This platform would allow simple level creation, self-adjustment of resources, and usage of templates that will allow even faster game creation, even for people without any programming knowledge. (More info is available here)
Basically, C-Way will ease and accelerate the development of games on multiplatform and the port of games from one platform to another. There will be one common interface across all platforms using the C++ language. Yet, specific functionalities will need to be developed for each system. This is the case for Nintendo, for example. Nintendo systems are and always were quite unique and challenging and therefore require additional work.
The C-Way will allow players to play together or versus each other from these different systems: Android, iOS, Mac and PC. Consoles do not allow for cross-platform multiplayer. The exception is multiplayer between different platforms from the same company (for example PS Vita and PS3, or Nintendo 3DS and Nintendo Wii U).
We enjoy working with Nintendo systems together with other systems. Of course it always needs adjustments. The 3D display on Nintendo 3DS for example requires us to to render the scene twice. We consider the Nintendo Wii U to be a powerful system and this is a positive for us working with it throughout the C-Way project.
Q: You\’ve released games on both the iPhone/iPad appstore, the DSi eShop, WiiWare, and the 3DS eShop. What were some of the differences between publishing on the Apple and Nintendo systems?
A: It is very positive working with Nintendo. They are very quick when it comes to giving feedback. The contact with Apple is much more limited because there are so many smaller developers trying to create games for their systems. Therefore Apple doesn\’t easily have the availability to communicate with all developers. Another aspect which makes a difference to us is that the Apple market is difficult to work with because it’s hard to predict if a game will be successful or not. The Nintendo market is more predictable. So, the cooperation with Nintendo is easy and smooth, the support from their side is very efficient, and the market is predictable.
Q: You\’ve experienced first-hand the evolution from Wii and DS to the Wii U and 3DS. Is it a better or easier experience developing/publishing on the 3DS than on the DSi? Do you think Nintendo will be successful in the long-run with these systems?
A: It is easier to develop on 3DS than on DSi, because the support documentation is better and the system is more mature. There was the initial challenge of the 3DS display to deal with. But the system allows more flexibility. Nintendo is very successful in the market of handheld consoles with the 3DS. However the competition with smartphones is very challenging as they are becoming more and more powerful and feature more and more functionalities.
It is hard to predict on the success of the Wii U in the market of bigger consoles. We think that they will make big sales before the end of the year 2013 as it is a good time to release the console. After that it is impossible to know how it will be when the other next generation consoles will be released. But we think that Nintendo can be confident thanks to their big fans community and great imagination.
Q: Lastly, we want to hear about your future. How many projects are you currently working on? Are you developing any games for 3DS and Wii U?
A: We are currently working on 2 main projects, discussing plans for a third project, and contemplating multiple smaller projects. They all mostly pertain to Nintendo systems.
Our new game AiRace: Speed will be released around the beginning of 2013 on the 3DS eShop. It is the continuation of our popular AiRace Series. The races take place in various indoor levels: caves, electronic tunnels, pits full of lasers, etc. The gameplay will be similar to AiRace: Tunnel but the game is much bigger and sophisticated. Also, gamers won’t just pilot their planes. The gameplay will include many more mechanics but you\’ll have to stay tuned until we\’re ready to share those new forms of gameplay. Please find some art design about AiRace: Speed on our Facebook page.
We are planning on creating a blog to hold a community dedicated to AiRace. Through this blog we will give out all important information about upcoming AiRace: Speed and answer fans’ questions.
The second project is to develop a game which will be multi-platform, possibly on PC, Mac, Xbox and/or Wii U. This game will be bigger and more polished than any others we\’ve made until now. It will most likely be a difficult and adult-oriented game. Official details about this new game will be given around February 2013.
Besides, after finishing AiRace: SPE3D and depending on its success we might work on AiRace 2 for Nintendo 3DS, and make it not only a downloadable game, but also a retail game.
During next year we will also most probably create smaller projects for Nintendo 3DS that will contribute to the development of the C-Way project. So, stay tuned!