A few days ago, we asked you whether you had any questions about the newest game in the Etrian Odyssey franchise, Etrian Odyssey Untold: The Millennium Girl. Across all social media, forums, and the article itself, we received tons of questions!

Although the review of the game will be posted later this week, hopefully these questions will be enough to tide you over until then.

What did you think of the first 5 floors of the 1st Stratum? — hereforemnant

Personally, I thought they were very, very similar to Etrian Odyssey IV. I understand that the overall gameplay of Etrian Odyssey is pretty similar, but that doesn’t mean that a whole stratum should be nearly indistinguishable. Specifically, enemies are nearly identical, environments look incredibly similar, and the gameplay strategies are similar to those within EOIV.

Fortunately, as you progress later in the game, more gameplay mechanics are introduced that are absent from other EO games. New enemies begin appearing as well, ones which previous players are not used to, which is really nice.

Based on just the first stratum, though, the game is very similar to EOIV.

Do you have any tips or good combinations on how to combine grimoires?
I cant get a grasp on how to make good ones….and the bonus(the 3rd grimoire you combine…what does that bonus do exactly?) – vVHiTesNaKe

The reason for three grimoires is that one is lost in the process of combining them – it’s used as a sort of catalyst where the abilities of the other two grimoire stones will be placed. I’d use a crappy stone as the catalyst, since you’ll lose it in the process.  As for the grimoire stones themselves, I have two suggestions on how to use them and they’re quite the opposite from each other.

1) To allow classes to use weapons they’re not supposed to. For example, you can attach a spear mastery stone to your Medic so that they can attack with a good weapon when there’s no one left to heal.

2) To help a certain class/skill. For example, I use a TP up and Runic + stone for my Mage, so that it’ll really help increase his power. There’s no reason for him to have any other stone, as I’ll be using him for magic, and this stone only helps with that.

Does one have to play Story Mode first to access Grimoires?

If not, I may not bother with Story Mode. – KitsuneStar

Nope, gameplay mechanics are nearly identical between story and classic mode.

I’d recommend playing on story mode, though. Although they’re incredibly rare, the cut scenes are gorgeous. Also, more importantly, there’s a whole extra dungeon/stratum that’s only in story mode. I’d play on story mode solely for that reason.

Do skill effects stack?

For example, the long haired guy with glasses has TP Up Lv 5 skill, then i equip him with a grimoire stone that has TP Up Lv 3. – poldual

They do not stack. The highest level will be chosen.

I’m curious how your experience with skills in the game was. Which kinds of skills did you invest in, and did they feel rewarding/useful? Was there moments where you felt like you’d wasted points? Have you been using monster skills much, and did they feel useful?

etc etc and so on and so forth.

I maxed out all of the individual weapon skill – I obviously maxed out the spear skill for the Highlander, magic skill for the Mage, etc. I also tried to max out physical damage for those who had it.  Where I really invested a lot of points in the Mage and Medic was when I maxed out their TP and invested in another skill that would regenerate TP. This is obviously beneficial: they’ll virtually never run out of TP, since they’re getting 10 TP back each turn if they have full health.

I’m pretty happy with my investments so far. I don’t feel like I wasted Skill Points.

How are you enjoying the game?
Even though they’ve included many things from the newer games in the franchise, do you feel like you’re playing an almost decade old game? – Flame552

This absolutely does NOT feel like a decade-old game. In fact, there are several very handy innovations, including the floor-jump system, which allows you to get through a dungeon much quicker than it ever did before.

Overall, I’m enjoying the game. But many people who played through EOIV should be wary about spending another 60 hours on a game that is very similar to EOIV.

On classic mode does any of the non-story character/class talk? – Mitchell J. Emerson

Nope. The story found within story mode is not present in classic mode. Only the normal characters (inn, pub, etc) will carry conversations with you.

I’m kind of confused about the game. Is it a sequel or a remake of another game? — Menashe

The game is a remake of the first Etrian Odyssey game, but it has been upgraded in several ways. Story mode features an all-new dungeon with brand new enemies. The gameplay has also been revamped to include a new mechanic using “grimoire stones.”

My biggest question is comparative (so hopefully you played 4), once I’m done SMT 4 I’m going to dive into one of the Etrian Odysseys and I was wondering what the main differences were in terms of gameplay?

I know this is a re-make of the first Etrian Odyssey with a story mode added in that is now unique in the series, but I keep reading that there are some game mechanic differences between this and 4 – with it suggested that it lacks certain welcome additions to the series that came with 4, but no reviewers I’ve read have bothered to elaborate on what those might be. — Repomech

The short version of the answer is that Untold is VERY similar to EOIV, especially in the beginning. But, to be fair, most RPGs from the same series have very similar mechanics to each other. Some new mechanics, though, such as grimoire stones and an actual story, help make Untold stand apart.

I’ll elaborate more in the full review!

Thanks for all those awesome questions! Hopefully, that helped you guys understand the general gist of the game. Our official review will be up later this week, so keep your eye peeled!

Written by Elia Pales

Elia Pales owns pretty much every single product Nintendo puts out, and due to his impulsive tendencies, he also tends to purchase every gaming product put out in general. When not gaming, he’s probably running cross country or writing. He makes sure to take regular gaming breaks, though.