Famitsu have revealed exciting new details about Capcom’s 3DS-exclusive epic…
- Been in development for two years
- Development scale is the largest in series’ history
- Development was running in parallel with Monster Hunter 3G
- This let the team take the ideas that went over well in MH3G and use them in MH4
- Added a target camera to MH3G because they were thinking about using it in MH4
- Features “catchy” new elements related to Felynes.
- The keyword for MH4 is “adventure”
- Single player mode will have major story developments
- Features the largest number of NPCs in series history
- Home base is called “Barubare”
- Barubare is a collection of caravans which move to various areas
- Do jump attacks that make use of height differences
- Enemies will also see changes to their movements based off slope and height differences
- Environments can see changes and destruction
- Adding new options and breadth to your overground actions
- Aiming for the game feel to be such that you’ll have fun just running about the fields
- Game will have a fresh new play feel with new elements
- Name of the monster with the big ears from the trailer is “Kecha Wacha”
- The field with the red rocks from the trailer is called “Ruins Field” (Iseki Heigen)
- Will not have water segments
- New elements surrounding Felynes
- Take two Felynes out with you on hunts
- New weapons, but these are being kept secret for now
- New armor designs
- Game’s story features the greatest number of NPCs in series history
- Monsters will make use of the land formations
- Grab on to the monsters in certain situations
- Make use of hight differences in the stages to perform jump attacks
- Uses a free camera system
- Caravan-like system used for your home base
- 1 to 4 players, with support for local play (online play not specifically mentioned)
- Ryozo Tsujimoto is listed as producer
- Kaname Fujioka listed as director
The game is scheduled to launch in Japan early 2013. The game, and its predecessor MH3G have yet to be announced for western release.

