Why You Should Pay Attention To Epic Mickey 2
Some Issues Kept the Original From Becoming A Classic
Epic Mickey was received well enough by both critics and gamers but there were some complaints about the game. Two main ones to be more precise, and they were the camera and the lack of permanence of Mickey’s actions in the game. Gamers were frustrated in how the camera led to a lot of cheap deaths. They were also misled by the fact that painting out the nasty bits of a level only lasted until you revisited it to find everything had been reset. Before I forget, there are some of you who wanted voice acting as well- actually quite a few, so let’s make that three main complaints. Rest assured Warren Spector has heard you all and they will all be addressed in Epic Mickey 2: The Power of Two which is currently planned for release on the Wii, Xbox360, and PS3.
The Complaints Have Been Adressed
They have reworked the camera for Epic Mickey 2. They are working hard on the camera so that you will be able to play the whole story without having to adjust it once. There is a caveat though, for you completionists, you will have to play with the camera to find all the hidden items. But, that is part of fun, right? Now for the permanence: everything you do is permanent. Any changes you make to the physical game world and all your character interactions will now be remembered by the game even after you leave the area and return. They will also be adding voice acting and all of the dialog will be spoken.
A Few Reasons You May Just Fall In Love With Epic Mickey 2
Now for a few more details on the game you should know since this game is one of those you really need to be looking forward to. This time around you will be playing as both Mickey and Oswald and they will each have their own skills. Mickey will still use his trusty brush but Oswald will get a remote control that lets him destroy animatronics… or control them for his own purposes instead. Oswald will also be able to helicopter with his ears and remove his limbs.
The world will be more of an open environment, lending itself to exploration. In addition, some parts of the levels will be unreachable until you get new skills, giving this a similar quality to a Metroidvania. It will have drop-in/drop-out local co-op mode, but no online co-op. The PS3 version will support the Move but the 360 version will not have Kinect support and both will support standard controllers.
One more piece of interest is that, in typical Disney movie style, the game will also be a musical- but it is not a music game! How will that work exactly? We’ll have more detail on that as the information becomes available.