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Drunken Debates: Video Games and Bacon

We’ve had so many discussions, debates, and conversations among our editors in the chatroom that we decided it might be fun for our readers to read the informal “roundtables” we...

We’ve had so many discussions, debates, and conversations among our editors in the chatroom that we decided it might be fun for our readers to read the informal “roundtables” we have, as they often sound like a bunch of drunk psuedo-intellectuals squabbling. Somehow, the conversations almost always end up with us cursing out the gaming industry like a bunch of old geezers, pining for the good old days. This time around, I asked the other editors in the chatroom to help me with my upcoming feature, The 25 Most Influential People in the Gaming Industry. It ended up becoming a discussion about video game music and bacon…


Menashe: Guys, who was the most influential composer in gaming over the last decade?

Alex: Oh man, I don’t know about this, let’s think

Andy: Alexi Patinov (or whatever he’s called)

Robert: Who is that guy?

Andy: Mr. Tetris

Robert: I always say Kondo, regardless of what’s happened lately

Menashe: It has to be based on the last decade, otherwise Kondo and Uematsu would rule

Alex: Yeah I don’t think Kondo’s done much in the past 10 years

Robert: No, but that shouldn’t directly influence how influential he is

Robert: active =/= influential.

Alex: well, I do’nt see his influence either :)

Alex: there’s the Mario Galaxy and Skyward Sword guy

Alex: the Galaxy guy was a pretty large departure from Kondo

Robert: you think?

Alex: actually even in the first Galaxy, I think.

Alex: there’s the Final Fantasy 12 guy, I forget his name, Hitoshi Sakimoto i think

Andy: food time, afk

[Andy leaves to go eat bacon]

Menashe: Here are some composers I was looking into: Akira Yamaoka, Jack Wall, Harry Gregson-Williams, Tommy Tallarico, Martin O’Donnell, Andy Brick, Michael Salvatori, Jason Michael Paul, Garry Schyman, Jeremy Soule

Robert: Yamaoka or Soule seems like they could pretty influential. Hardly know the rest, though.

Alex: yeah I haven’t kept up with names

Menashe: and also Michael Giacchino and Yoko Shimomura

Alex: Yoko Shimomura I was going to say is actually more influential than previous ones now

Robert: to be honest, I think there’s been more cinema influences this gen than influences from other videogame composers.

Alex: yeah, unfortunately,

Alex: too many “sweeping strings”

Menashe: exactly my sentiments

Alex: and they don’t do it right, either

Alex: I don’t know, with Skyward Sword I can see how Yokota made character themes and weaved them into event cutscenes and stuff and it’s really great

Menashe: half the time these composers are pulled away from Hollywood just to make a Call of Duty soundtrack or whatever

Menashe: stupid Western world trying to turn games into blockbuster films in every way

Alex: but Hans Zimmer on Call of Duty sountrack? *vomit*

Menashe: lol

Robert: pretty much. cinema and gaming are two different things, and I hate that people trying to force them together without thinking. but: money…

[Mike pops into the chat]

Mike: hola

Robert: hola

Alex: holla back at ya boy

Menashe: I’ve already counted four composers dubbed “the John Williams of video games” in the press, and one called the “Hans Zimmer of video games”

Alex: LOL

Alex: I guess I just don’t see any one composer really influencing others right now

Menashe: that’s why i wanted ton run it by all of you, my conclusion had been that I couldn’t see any of them as too influential

Robert: I think some probably influence others, but not on such a scale that they can be called “influential” as such.

Menashe: I thought maybe some of the guys who made it popular to have orchestral video game concerts can be called influential for popularizing video game music

Menashe: another idea i had was to do Jake Kaufman, Virt, who popularized vgm remixes, but it’s still not influential enough to say it shaped the entire industry in a large way

Alex: man, Daniel Licht pissed me off with Downpour’s soundtrack

Alex: his music for that game has zero character

Alex: I realized that while playing the HD collection

Alex: Akira Yamaoka didn’t just score the game, he added something more to it.

Robert: he was much more involved in the themes and…everything, from what I understand.

Alex: actually you know what, that’s pretty much what composers seem to do now

Robert: yeah, at least when they hire big names.

Robert: well, that’s all he could do, I guess. blame Konami, I say.

Alex: they just want to score the game, they don’t have the power to add something new to it with their music

Robert: not sure they are allowed that power in the first place.

Alex: I think youre right. Basically, Activision / Konami / EA wants big name composer, he scores to match the mood of the game

Robert: maybe they would want to be more involved, but that might upset the production plans big time.

Alex: not really part of the development process, just in a contractual way

Menashe: the same thing happened when I was looking for influential visual designers and artists in the last decade, no one tries to do original art styles

Alex: man, *** the industry

Mike: sounds like an article for you, menashe: Where are all the original art styles?

Mike: (especially in the age of aping photo realism.)

Robert: yeah, **** the industry.

Alex: **** it in the *** and ****

Menashe: if you read Kevin Knapp’s interview with us that’s exactly what he said, audio has a long way to go in the industry, it’s usually just tacked on in the end of the development process

Alex: yeah

[COV pops into the chat]

COV: audio didn’t have to do much back in the old days

Alex: but because of that, the composers were free to add their own element to the game.

Menashe: I want to see games that allow the art style and sound design to set the tone for the rest of the game that follows

Robert: you mean games where art style and sound design decides the gameplay of the game?

Robert: because I wouldn’t want to see that

Menashe: no, not decides the gameplay, but the mood

Menashe: instead of letting the gameplay control the mood, lol

Robert: oh, right

Alex: Like with Shadow of the Colossus

Alex: the music in SotC totally doesn’t match the fact that you’re killing a beast that was just chilling until you came along

Alex: but that contrast adds something new to the experience.

Alex: also: does bacon taste good with peanut butter?

Alex: inb4 bacon testes good with everything

Mike: there’s a yogurt/ice-cream flavor called “maple bacon doughnut.” it is AWESOME.

Alex: jesus **** christ, man, that’s weird

Alex: but I’m sure it IS delicious.

Mike: see, you guys were talking intellectually about videogame music, then i come along, and we’re talking about bacon-flavored ice cream. it’s like i just bring the collective IQ of every room down whenever i walk in.

Menashe: I’m going to copy/paste this conversation and publish it so our readers can mock us

COV: i hope the bacon makes it in

Robert: that’s the title of the article right there.

Robert: bacon can be the subtitle.

Robert: **** the industry: bacon

COV: Video Games and bacon, what you need to know…also music

Alex: I like that, just Video Games and Bacon

Menashe: Yeah, I think we’ll go with that…

About Menashe

Menashe is the Editor-in-Chief at Nintendo Enthusiast. He currently teaches in university, develops games, and writes about the video game industry. You can contact him at ninten.enthusiast@gmail.com.
3 comments
prime
prime

That just blew my mind :O

CitizenOfVerona
CitizenOfVerona

I see some of the stuff didn't make it in ;)

juegosmajicos
juegosmajicos

That's what she said. ... Oh come on, this article is embarrassing enough, it's not like I have any more dignity to lose at this point.