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The Paper Mario Franchise May Have Permanently Abandoned the RPG Direction

The Paper Mario Franchise May Have Permanently Abandoned the RPG Direction by Menashe In a new interview with IGN, it becomes apparent that Miyamoto upended the tea table many times...

The Paper Mario Franchise May Have Permanently Abandoned the RPG Direction

by Menashe


In a new interview with IGN, it becomes apparent that Miyamoto upended the tea table many times with Paper Mario Sticker Star. When the team from Intelligent Systems originally approached Miyamoto with the prototype in 2009, it seemed more along the lines of Paper Mario: The Thousand Year Door, with traditional Paper Mario RPG mechanics. Miyamoto felt that the gameplay was too much like a port of the GCN game. So he scrapped it. The team went back to the drawing board and decided to use the sticker mechanic that were originally supposed to be just used for puzzles, and included them in the battle mechanics. In 2011, they came back to Miyamoto armed with the stickers “focus”. This time he labeled the game as boring.

So, Miyamoto gave them some advice. His directives were not to focus on the storyline, change the game’s atmosphere entirely from what they had intended, and only to use existing Mushroom Kingdom characters rather than create new characters. The team said this helped them out by making their focus more narrow and in the mindset for a portable game rather than a console-style game. And they said that there were many anecdotes they could share about Miyamoto making changes to the Paper Mario formula. (I’d guess that the overworld map was one of his changes too.)

Where did my overworld go?!

This makes us question: is Miyamoto the reason for Paper Mario Sticker Star not going over as well with the fans? A lot of the complaints were directed at the game’s absence of storyline, new characters, overworld, stats, and traditional battle mechanics. In other words: it didn’t feel like an RPG. And from this interview it seems that Miyamoto was the one who essentially layed forth the direction for this game.

I think that fans must realize something. I think Nintendo aims to permanently make the Paper Mario series less of an RPG and more of an approachable experience. It started with Super Paper Mario on the Wii. Nintendo decided to make it more of a platformer than an RPG, with unique gameplay “hook” of altering the perspective. However, it still kept its focus on quirky side-characters and massive amounts of dialogue. With Sticker Star, Nintendo seems to have moved it even further from its roots, cutting out a lot of the dialogue and storyline. This makes it more similar to platforming Mario games.

The question remains: Why? Paper Mario is a very popular RPG series. Why did Nintendo decide to overhaul it and make it more… casual?

The Thousand Year Door had lots of interesting characters

I believe the answer is twofold. From the end of the SNES era onwards, there weren’t very many Nintendo RPGs to choose from. (Of course, the SNES itself was filled with great RPGs.) On the N64, Paper Mario was filling a void. Nintendo decided to lend their popular plumber to such a title because it needed to hit home with the fans. On the GCN, Nintendo tried their best to get Square to hit a home run with the Crystal Chronicles series, but it was more of a foul ball. Once again, Nintendo used Paper Mario The Thousand Year Door to plug a hole. But, on the Wii and DS, it became apparent that Nintendo had more of a focus on providing hardcore experiences from their various studios such as Monolith Soft and Retro Studios. Traditional gamers could expect games like Twilight Princes, Skyward Sword, Monster Hunter Tri, Xenoblade Chronicles, The Last Story, and Pandora’s Tower. And the DS was swelling to bursting point with RPGs and adventure games. No longer did Nintendo have to rely on Paper Mario to save the day for RPG fans.

Ok. So, there was less of a need for Paper Mario to be an RPG. But, why mess with a good thing? You know why? Because this is Mario, we’re talking about. Nintendo has one and only one franchise that every single gamer of all ages can identify with: the Mario franchise. When they want to launch a new console, they now know that it better be accompanied with a Mario game. That’s the brand name that can sell consoles like no other. So, if Nintendo is releasing a Paper Mario game, it’s much more worth it to them from a business-perspective to turn it into a general Mario adventure that is accessible to the masses. Last holiday season, the 3DS rode momentum along the back of Super Mario 3D Land. This summer, the new momentum was New Super Mario Bros 2. And holiday season was carried by… Paper Mario: Sticker Star. All Nintendo games are released as a strategy move by Nintendo. When Nintendo releases an incredibly innovative game, it’s not because they love their fans. It’s because they want to make a ripple in the industry. Some Nintendo franchises make a ripple in the industry even when they are not innovative– New Super Mario Bros, Pokemon, Mario Kart, Super Smash Bros, Animal Crossing. They are power hitters and Nintendo uses them wisely at strategic points during a system’s lifetime.

It seems Nintendo wants to turn Paper Mario into one of those types of franchises. It may still be innovative, but it will be much more approachable for a 6-year old to play it (and yes, I hate to say it, more casual.)

So, for all the Paper Mario RPG lovers out there, I suggest you learn to appreciate Nintendo’s other role-playing experiences, like whatever is coming next from Monolith Soft. And maybe we can pray for another Mario & Luigi RPG on the 3DS. As I conclude this article, that last sentence hit me. I doubt Nintendo wants two different streams of Mario RPGs on the 3DS, both Mario & Luigi RPG and Paper Mario. One of them had to start going down a different route. Let’s hope that is a positive sign for the return of the Mario & Luigi RPG franchise.

About Menashe

Menashe is the Editor-in-Chief at Nintendo Enthusiast. He currently teaches in university, develops games, and writes about the video game industry. You can contact him at ninten.enthusiast@gmail.com.
14 comments
darkheartlessriku
darkheartlessriku

These are the times I seriously get disappointed in Miyamoto. I love the man but I eagerly await the day where he has no say in other developers creations. Miyamoto doesnt understand that not every game needs a gimmick and its okay for a game to be similar to its predecessors. I was really looking forward to this game the first time footage was ever shown but after release I have not been able to find anything that looks fun to me.

Howie
Howie

MIYAMOTO STOP TURNING EVERYTHING INTO YOUR NEW SUPER MARIO BROS TRASH

superfakerbros
superfakerbros

Funny, Miyamoto doesn't even work on the NSMBU series and what does that have in common with Paper Mario: Sticker Star or even Super Paper Mario (besides the platforming elements?)

Kohryu
Kohryu

This actually really pisses me off. Butt out Miyamoto, the Paper Mario series is great, not every damn game needs to go by your design philosophy. Story and new characters SHOULD be important to a Paper Mario game, because that's what allows the writing to breathe and be so creative and funny. "I didn't think we necessarily needed a lengthy story like an RPG" Yeah that makes sense, it's not like Paper Mario is an RPG SERIES or anything. and it's totally not like the Paper Mario series has consistently been better in almost every way to Nintendo's insulting New Super Mario Bros. garbage they keep releasing year after year these days. Sticker Star still looks good and all, but really it seems like at this point Nintendo is holding it back, for no good reason.

superfakerbros
superfakerbros

I actually really like Sticker Star but shame on Miyamoto for intervening! This is why I'm hoping the rumors of Miyamoto stepping down as EAD Manager and him having less of a role in Nintendo is true! I love the games he has made and all but he's a bit TOO conservative for my tastes, when it comes to gaming.

koenig
koenig

The sticker mechanic was fun. I just miss the story elements from TTYD. I never felt any need to keep playing sticker star because there was no plot.

christiansolider
christiansolider

Paper Mario is just the First, what if they casualized the Mario and Luigi series?

tanto
tanto

Casual? Are you kidding me? The level up system was far more casual

tanto
tanto

This article is making so many false accusations you cant take it seriously

Alex Balderas
Alex Balderas

What really bothers me is all the talent being wasted. Anyone can make the kind of Paper Mario that Sticker Star was. Very few can make Paper Mario: The Thousand Year Door. Why Nintendo would think it's ok to take the team responsible for some of Nintendo's best games of all time, and push them towards the casualized, targeted holiday experiences, I just don't know. What this makes me think of Miyamoto is that he would likewise turn Xenoblade 2 into a "quirky adventure for the holidays" if he could. In my opinion, he needs to do like he said he would, and stop sticking his fingers in every pie so he can go into small team game development again, where he can push out all the quirky games for the holidays Nintendo could possibly need.

Ryan C.
Ryan C.

The original Paper Mario was planned to be a sequel to Mario RPG on the SNES (which I doubt was trying to fill in a void since the SNES is arguably the best system to find RPG's on). Paper Mario was suppose to be a RPG that would appeal to a more casual audience that may not have been into RPG's before. Super Paper Mario happened because he was on a train and thought it sort of resembled a 2D space, so he wanted to incorporate that into a game. The point of all this is that I think the Paper Mario games are like Kirby, and that each game is more or less an experiment rather then simply trying to fill an RPG void. Kirby was turned to yarn, mixed abilities, broke into 10 kirby's etc. Paper Mario had RPG turned based battles, 2D platforming, and now stickers in a turned based battle. The next Paper Mario may be something completely different, but will still be Paper Mario at it's core, and I am fine with that.

Menashe
Menashe

I was trying to say that there was a void from the end of the SNES onward. Meaning, the void began with the N64. Of course, the SNES had no shortage of RPGs. I just went and clarified that in the article.

Ryan C.
Ryan C.

I forgot to mention, I do think Miyamoto should give more freedom to the developers though. Why should the story have been sacrificed or no new characters be introduced? The gameplay could have been the same, but my biggest problem was lack of story or any new characters. I know gameplay comes first, but I don't know why he thinks story has to be completely in the back burner.