Feature Articles, Wii U

Editorial: Does the Wii U’s ‘horrible, slow’ CPU mean that it is a weak system? No.

Does the Wii U’s ‘horrible, slow’ CPU mean that it is a weak system? by Menashe I’m supposed to be “on vacation” now, not writing editorials. But, after witnessing the...

Does the Wii U’s ‘horrible, slow’ CPU mean that it is a weak system?

by Menashe


I’m supposed to be “on vacation” now, not writing editorials. But, after witnessing the whole hullabaloo/bloodbath going on with 4A Games’ recent comments about the Wii U’s “horrible, slow CPU” , I felt like I wanted to help everyone to remain grounded in common sense. Let’s first see how THQ’s PR tried to explain what really went on, and then I’ll make my comments.

 

THQ’s Attempt At Calming the Storm

“I think there was one comment made by Oles the programmer – the guy who built the engine. It’s a very CPU intensive game. I think it’s been verified by plenty of other sources, including your own Digital Foundry guys, that the CPU on Wii U on the face of it isn’t as fast as some of the other consoles out there. Lots of developers are finding ways to get around that because of other interesting parts of the platform.

I think that what frustrates me about the way the story’s been spun out is that there’s been no opportunity to say, ‘Well, yes, on that one individual piece maybe it’s not as… maybe his opinion is that it’s not as easy for the way that the 4A engine’s been built as is the others.

What it doesn’t go on to look at is to say that, you know, we could probably get around that. We could probably get Metro to run on an iPad if we wanted, or on pretty much anything. Just as in the same way that between PC and current console versions there are some compromises that need to be made in certain places and we strive to get the very best performance that we can from any platform we release on.

But I understand that there’s a real appetite in the media at the moment because the Wii U is a hot topic to spam som

We looked at Wii U as a target platform. It’s a really small studio. There were 50 for Metro 2033, there are 80 now. With Metro 2033 most of their experience was with the PC. The Xbox 360 was their first console version. We’ve now added PlayStation 3 to the mix.

We genuinely looked at what it would take to bring the game to Wii U. It’s certainly possible, and it’s something we thought we’d like to do. The reality is that would mean a dedicated team, dedicated time and effort, and it would either result in a detriment to what we’re trying to focus on, already adding a PlayStation 3 SKU, or we probably wouldn’t be able to do the Wii U version the justice that we’d want.

It would be a port or we wouldn’t be able to get to grips with the system. That’s really the essence of it. It’s something we can potentially look at and return to later. Given the targets we’ve set for the game, it didn’t make sense to proceed with it at this point.” – THQ’s Huw Beynon

 

Some Common Sense

My understanding of it is that every single gaming system is unique and must be understood for itself. You can’t point to one single aspect of a system and expect it define the entire capabilities of the system. The Wii U may have a more limited CPU, but then again, it has more powerful GPU. In order for developers to really utilize the Wii U they will have to work with it, understand it’s distinct flavor, and then create an engine that will take full advantage of what it has to offer. I think that once we see developers fully taking advantage of the Wii U with games built ground up for the system by a team who has already had experience with the system, the graphics will be better than what we currently see on the Xbox 360 and PS3. But, for quick ports of games originally made for other system’s hardware, it probably is merely adequate. It has the latest features in the industry and there won’t be any major obstacles to porting a game unless the specific engine was designed in a way that conflicts with the Wii U’s tech.

As an example, I remember the huge speedboosts Gamecube had by simply putting the chips close to each other. Where others used mainboards with chips 10cm apart, Nintendo made it 0.5cm, so to speak, allowing for incredible speed increases and developers squeezing so much more out of it than had been expected at its start.

It may not sound like much, but if the data transfer is over a third less than on other systems, the same stuff in terms of hardware will have significantly more potential. So all this isolated chip nonsense really doesn’t cut it – the system needs to work in harmony with every aspect of it, and if Nintendo pulled this one off properly there’s not going to be a huge amount of difference whenever competition releases new hardware sometime in the next two years.

Then again, we won’t know until developers really have time to work and experiment and understand the Wii U. That won’t happen in the first generation of Wii U games, except for Nintendo themselves and their teams, like Retro, EAD, and Monolith Soft, who have had the most time with the Wii U and know all of its ins and outs. For everyone else, it will probably require until the second wave of games to arrive for us to really start seeing the difference. And yes, by then, we will probably have heard more about Sony and Microsoft’s next generation consoles– meaning, people will be comparing the Wii U. But, with the extra time spent on learning the Wii U, it will hopefully help narrow the gap between Nintendo and the rest.

So, stop panicking everyone. It was an exciting launch and there’s no reason to let this dampen your spirits. Take a deep breath and give Nintendo some time to prove themselves.

About Menashe

Menashe is the Editor-in-Chief at Nintendo Enthusiast. He currently teaches in university, develops games, and writes about the video game industry. You can contact him at ninten.enthusiast@gmail.com.
18 comments
superfakerbros
superfakerbros

People also need to remember that a slower CPU will make it more difficult for direct ports, kind of like the PS3's Cell CPU but not nearly as bad. Also, people need to understand that just because a CPU is slower, that doesn't mean it's weaker. There's plenty of other factor's that determine how powerful a CPU is, such as memory cache, cores, threads of code per core, simultaneous multi-threading, OOE, etc.

Felipe
Felipe

So what you want to prove us is that if the publisher want they can publish a game in any system and compromisses can be made? Or that Wii U really have an underpowered CPU compared to PS3 or Xbox 360? And by claiming that Wii U games are comparable to those 2 just point out that when next gen of both consoles release they will be much more powerfull than Wii U.

superfakerbros
superfakerbros

A slower CPU will make it more difficult for direct ports, kind of like the PS3's Cell CPU but not nearly as bad. That does not mean that just because a CPU is slower, that doesn't mean it's weaker. There's plenty of other factor's that determine how powerful a CPU is, such as memory cache, cores, threads of code per core, simultaneous multi-threading, OOE, etc.

Bowser-Is-My-Father
Bowser-Is-My-Father

I feel a great sense of shame as a gamer right now. I had enough of this when I was in school over the SEGA v Nintendo wars. I played whatever I could get my hands on, and still do. All of these people taking the stance of 'true' gamers, while displaying facist behaviour is just..... Well, it's beyond me. That's why I'm glad for places like this. Reading troll comments all day can sometimes be entertaining, but seriously, some of these people are old and wise enough to know better. Either way, I'm hyped for the Wii U, and nobody is about to change my mind as a gamer.

Koolfingaz
Koolfingaz

I Love Nintendo as much as the next guy, But I feel they added the screen to the controller just to seem more "hi-tech". The screen on the controller is a bit too much if you ask me anyway. Why play a game that requires you to refocus on the controller?

Gregory Weagle
Gregory Weagle

It's difficult to take 4A Games seriously when they have only two games under their belt over a six year period. I will give 4A Games props for at least coming out and saying it without the stupid unnamed sources crap we usually get with Wii U (Eurogamer; I'm looking at you!); but I would take them more seriously if they released the specs of the CPU and let US decide if they are telling the truth. Finally; Wii lasted four years with great sales (hardware and software; they even got a few third party games over five million units for the first time since Street Fighter II); it was the final two years that things went downhill; and mostly because Nintendo fell into the pigeon hole Microsoft set up (you know; the Wii is a "casual" machine).

Gregory Weagle
Gregory Weagle

And Wii had much more inferior specs compared to the XBOX 360/PS3 then the specs of Wii U will ultimately have.

YellingGoat
YellingGoat

I wish i could say we are sorry on the behalf of my people (Xbox community).. But that isn't the case, many fans of other consoles just won't shake loose their constant hunt for graphics and achievement systems.. Wich is really a shame, because, as we speak the history is already rewriting itself with a bigger need of indie games and games with bigger "fun factor" and lower need for graphical power. And in my oppinion the WiiU will master this over any other current gaming console.

Menashe
Menashe

There are great, level-headed fans in every community. It's just that the immature ones make a lot of noise. It's nice to meet one of the intelligent folk from the Xbox community. Check out our sister site, Gaming Enthusiast, where we try and cover the rest of the industry in the same level-headed manner.

Jake
Jake

I feel obliged to say thank you for clearing up a subjective mess of a flame war this console release has been (an especial kudos for doing it without even referring to intrinsic specs). Living in Australia, I have only had a chance to demo the Wii U, but it already looks to be a brilliant console; at least as much a leap ahead now as the 360 was on its early 7th generation release. I'm just really glad to see people defending Nintendo with objectivity in response to all the, frankly, unfounded hate. ...*ahem* excuse me being soppy here, I'm normally more coarse and rage-filled.

mattavelle1
mattavelle1

For me they have no need to "prove" themselves. My WiiU I feel like addresses all the "criticisms" that Nintendo has been enduring for the last 5 years. It is an awesome console, and it just started. From my first 2 hours of play time there was just something about the console that said. "Sit back and play some games old friend, I promise you that I will be your #1 Nintendo console of all time so please, enjoy". And I have.......tho it was alittle strange to have a console talk to me, but hey I think it was right.

Menashe
Menashe

I lol'd. I know what you mean because the future is ahead of us. We are literally at the beginning of a new generation of Nintendo. Which always means, we have an HD Mario, Metroid, Zelda, etc looming in front of us in the development. The "end" of Nintendo system generations are usually not so fun as the systems slowly drop support. But the beginning of generations are always full of potential and anticipation. Good times are ahead of us.

George Tirebiter
George Tirebiter

The exception in Nintendo's case being the NES and SNES, systems that were supported going into the following generation.